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Agroprom

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Agroprom
SCS Agroprom in the morning
Type

Abandoned area

Notable locations

Agroprom Factory
Agroprom Research Institute
Agroprom Swamp
Agroprom Underground

Factions

Dolg Patch Duty (CS)
SCS Bandits Bandits (CS)
SCS Loners Loners (CS, SHOC)
SHOC Military Military (SHOC)

Leader
Technicians
Merchants
Other characters

Duty

Loners:

[Source]
The Agroprom is a major area in S.T.A.L.K.E.R.: Shadow of Chernobyl and S.T.A.L.K.E.R.: Clear Sky. The name is used by stalkers to refer to the entire area, rather than just the institute itself.

BackgroundEdit

A strange, heavily contaminated area, Agroprom is home to the Agroprom Research Institute and a factory, connected to the outside world via railway tracks. It's notable for it's extensive network of underground facilities, corridors and other areas. To the north-west lies a shallow lake, chocked full of abandoned equipment and other debris.

Following the 1986 incident, the Research Institute was created to analyze the possibilities of agriculture on radiated soil, apparently either as a sister facility to the Dark Valley science center or a replacement for it after the construction site was abandoned.

LayoutEdit

Agroprom-Locations

The Agroprom is made up of two major and one minor areas of interest to the player:

The Agroprom Factory complexEdit

  • This centrally located facility will be the player's first point of call in S.T.A.L.K.E.R.: Shadow of Chernobyl when suborned to Help Mole's Group during the Military attack.
  • The Loners establish a camp here in both games which, while heavily contested in Shadow of Chernobyl, is better serviced in Clear Sky with resident ancillary support.
  • There is a Bandit spawn point to the west, which becomes a full Bandit camp closer to the Agroprom Swamp in Clear Sky.
  • The nominal entrance to the Agroprom Underground (Shadow of Chernobyl) is located just west of the Factory Complex.

The Agroprom Research InstituteEdit

The Agroprom SwampEdit

Also known as Lake Agroprom:

  • A minor location in Shadow of Chernobyl which is highly radioactive, infested with Fleshes, and Pseudodogs and is the location of a quest involving killing a soldier, who lives in the swamp.
  • In S.T.A.L.K.E.R.: Clear Sky the area is less radioactive (although still toxic) and provides minor side missions for Scar as he travels to Yantar via the northern exit.

AppearancesEdit

Shadow of ChernobylEdit

  • The Agroprom is a key area with multiple steps towards the Marked One's goal of finding Strelok.
  • Making contact with Mole who gives the location of the Strelok Group's hideout, the stash itself and the location of the Military Documents required by Barkeep and Sidorovich, is pivotal in resolving the primary mission segment.

Clear SkyEdit

  • The Research Institute is used by Duty faction.
  • Base leader is General Krylov He was first met by Scar when he needed access to the Agroprom Underground in order to find Strelok's stash. Krylov agrees on the condition that Scar floods the underground in the hopes kill the mutants residing there. When the job is completed, he will give 10,000 rubles to the player when he talks to him again. Once the player has completed this job the player can also ask Krylov to join Duty.
  • Duty Base had also Technician,Merchants and even a shooting range near the top entrance of the Duty base where the player can earn money by beating the Major's expectations. Base had also a Barman, He serves as the Duty faction's barman located in the Duty base and calls his bar "The Peaceful Atom". He gives the location of his stash containing a few VOG-25 grenade shells and F1 grenades for only 350 rubles, located in the switchboard at Duty's base entrance. He also sells variouse food items.

InhabitantsEdit

The Agroprom Research Institute is dominated by Military in Shadow of Chernobyl. Bandits appear later in the game in both Shadow of Chernobyl and Clear Sky. Mutants in the form of Blind Dogs, Boars, Flesh, and Pseudodogs roam the area. The first time the player goes there, there is one Bloodsucker, but in later visits, there are a few underground and even one on the surface.

In Clear Sky, Agroprom is shared by both Loners and Duty. In the surrounding area there are Snorks, Blind Dogs, Pseudodogs, Bloodsuckers, and a lone Pseudogiant.

TriviaEdit

  • In Clear Sky, it is possible to fall off the edge of the world in Agroprom, if you head west towards where the zombies spawn, and walk up the hill towards the edge of the map, you will reach a point where the world ends, and drops down into infinity.
  • In some alpha builds (Build 1114, 2002 and Build 1510, 2003) of SoC the agroprom is just a courtyard version of the factory. And it was supposed to be used as a demo/MP level.
  • Agroprom is one of the oldest levels to be created in S.T.A.L.K.E.R., along with Cordon. However, unlike Cordon, Agroprom has not suffered any important changes, retaining most of its design from the very first days of the development. Although, as pointed above, some builds have just a portion of the level, and in some others the Agroprom underground was part of the same level.

GalleryEdit

See alsoEdit

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