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SCS Agroprom in the morning

Abandoned area

Notable locations

Agroprom factory
Agroprom Research Institute
Agroprom swamp
Agroprom Underground


Dolg Patch Duty (CS)
SCS Bandits Bandits (CS)
SCS Loners Loners (CS, SHOC)
SHOC Military Military (SHOC)

Other characters



The Agroprom is a major area in S.T.A.L.K.E.R.: Shadow of Chernobyl and S.T.A.L.K.E.R.: Clear Sky. The name is used by stalkers to refer to the entire area, rather than just the institute itself.


A strange, heavily contaminated area, Agroprom is home to the Agroprom Research Institute and a factory, connected to the outside world via railway tracks. It's notable for it's extensive network of underground facilities, corridors and other areas. To the north-west lies a shallow lake, chocked full of abandoned equipment and other debris.

Following the 1986 incident, the Research Institute was created to analyze the possibilities of agriculture on radiated soil, apparently either as a sister facility to the Dark Valley science center or a replacement for it after the construction site was abandoned.


Shadow of ChernobylEdit

  • A key area with multiple steps towards the Marked One's goal of finding Strelok, involving making contact with Mole who gives the location of Strelok's stash, the stash itself and the Military Documents required by Barkeep and Sidorovich.
  • Some quests revolve around Agroprom, including killing a soldier, who lives in the swamp.

Clear SkyEdit

  • The Research Institute is used by Duty faction.
  • Base leader is General Krylov He was first met by Scar when he needed access to the Agroprom Underground in order to find Strelok's stash. Krylov agrees on the condition that Scar floods the underground in the hopes kill the mutants residing there. When the job is completed, he will give 10,000 rubles to the player when he talks to him again. Once the player has completed this job the player can also ask Krylov to join Duty.
  • Duty Base had also Technician,Merchants and even a shooting range near the top entrance of the Duty base where the player can earn money by beating the Major's expectations. Base had also a Barman, He serves as the Duty faction's barman located in the Duty base and calls his bar "The Peaceful Atom". He gives the location of his stash containing a few VOG-25 grenade shells and F1 grenades for only 350 rubles, located in the switchboard at Duty's base entrance. He also sells variouse food items.



The Agroprom Research Institute is dominated by Military in Shadow of Chernobyl. Bandits appear later in the game in both Shadow of Chernobyl and Clear Sky. Mutants in the form of Blind Dogs, Boars, Flesh, and Pseudodogs roam the area. The first time the player goes there, there is one Bloodsucker, but in later visits, there are a few underground and even one on the surface.

In Clear Sky, Agroprom is shared by both Loners and Duty. In the surrounding area there are Snorks, Blind Dogs, Pseudodogs, Bloodsuckers, and a lone Pseudogiant.


  • In Clear Sky, it is possible to fall off the edge of the world in Agroprom, if you head west towards where the zombies spawn, and walk up the hill towards the edge of the map, you will reach a point where the world ends, and drops down into infinity.
  • In some alpha builds (Build 1114, 2002 and Build 1510, 2003) of SoC the agroprom is just a courtyard version of the factory. And it was supposed to be used as a demo/MP level.
  • Agroprom is one of the oldest levels to be created in S.T.A.L.K.E.R., along with Cordon. However, unlike Cordon, Agroprom has not suffered any important changes, retaining most of its design from the very first days of the development. Although, as pointed above, some builds have just a portion of the level, and in some others the Agroprom underground was part of the same level.


See alsoEdit

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