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(AKS-74 (AKS-74N/AK-74M hybrid in Shadow of Chernobyl))
General Characteristics

Assault rifle

Feeding and cartridge

3.3 kg (empty)

Shadow of Chernobyl
  • Accuracy: 80
  • Handling: 75
  • Damage: 40
  • Rate of Fire: 600 RPM
Clear Sky
  • Accuracy: Moderate
  • Handling: Good
  • Damage: 40%
  • Rate of Fire: 650 RPM
Call of Pripyat
  • Accuracy: 67
  • Handling: 80
  • Damage: 31
  • Rate of Fire: 570 RPM
This weapon, designed in 1974, signaled the adoption of small caliber and low impulse rounds by Warsaw Pact countries. A descendant of the most popular assault rifle in the world, the AKM-74/2 has an even bigger muzzle brake, resulting in a reduction of what was already manageable recoil. This facilitates better accuracy and groupings, especially when fired in fast single shots or bursts. As before, the rifle is very simple and reliable.
- Call of Pripyat in-game description

The Avtomat Kalashnikova Skladnoy model 1974 (Kalashnikov automatic rifle, Folding, model 1974), called AKM-74/2 in-game, is an assault rifle appearing in all S.T.A.L.K.E.R. games.


The rifle was developed in the early 1970s in the Soviet Union by Mikhail Kalashnikov. It was developed from the earlier AKM (itself a refined version of the famous AK) and introduced in 1974. The AKS-74 ("S" – Skladnoy [Folding]), is a variant of the AK-74 designed for airborne infantry that is equipped with a side-folding metal shoulder stock and is currently the variant used in all STALKER games. The AK-74 is currently the military service rifle of most former USSR countries.

Overview Edit

In the Zone, the AKS-74 is a very common assault rifle used by both the Military and Stalkers alike. Chambered for the common 5.45×39mm ammunition, the weapon is relatively light and durable, but it has fairly high recoil and tends to be inaccurate when shooting at distant targets. The weapon features a synthetic olive drab polymer handguard, a Bulgarian waffle-style magazine and a folding skeletal stock.

Appearances Edit

Shadow Of Chernobyl Edit

The AKM-74/2 is invariably the second assault rifle one will encounter, after the AKm 74/2U. It's cheap to buy, and it's easy enough to find in the field. The AKm-74/2 is a lower mid-range weapon, with decent power, but poor accuracy for a rifle.

It can make short work of bandits and weaker mutants, but is generally neglected after the player finds more advanced weaponry. It can be fitted with a PSO-1 Scope and a GP-25 Kostyer Grenade Launcher, but not a silencer. The first time one is likely to get their hands on an AK is salvaging one from one of the military soldiers attacking Mole's group in Agroprom.

A unique variant, called the Fast-shooting Akm-74/2, can found in Strelok's stash in the Agroprom Underground. It has an increased rate of fire, increased durability, and reduced recoil.

There's an Akm-74/2 with a GP-25 Kostyer grenade launcher attached to it inside the locker room in lab X-18.You can also find 2 grenades for the GP-25 in the same room in an other locker.

Notable deployments Edit

The Akm-74/2 is a widely used weapon by most of the Zone's factions, except Freedom and the Ecologists, who prefer Western weaponry, and Duty, who usually use the more modern counterparts such as the Obokan.

Wolfhound's snipers also use Akm-74/2s with PSO-1 scopes mounted. The mercs assaulting the rookie village too use AKs. These are the only mercenaries to utilize AKs in the game.

Notable users Edit

Clear Sky Edit

Characteristics Edit

In Clear Sky, the AKM-74/2 receives an upgrade in that it's more reliable and can now rival the stats of NATO weaponry, unlike in SoC where it greatly loses out on damage. It also has the cheapest upgrades compared to all assault rifles, with all tier 1 upgrades costing only 1,600 rubles.

The weapon, however, is prone to durability damage, and accuracy at long range remains poor. The rifle must be upgraded to mount both a PSO-1 scope, as well as the GP-25 grenade launcher. One notable change from Shadow of Chernobyl is the ability to add a silencer, this however severely degrades its already average damage and accuracy.

Comparing it to its cousin the AC96/2 in Clear Sky, it has slightly better damage and handling, but is less accurate and has a lower rate of fire.

Notable deployments Edit

Virtually every faction in the zone uses this weapon (with the exception of the Ecologists), most experienced members of a faction use this as their weapon of choice.

Call of Pripyat Edit

Notable deployments Edit

The Akm-74/2 is a very popular weapon among all of the Zone's factions; it seems to be the default Warsaw Pact weapon of Experienced characters.

Noteable usersEdit

Characteristics Edit

In Call of Pripyat the AK has been somewhat nerfed and now fulfills the role of AKm 74/2U's bigger brother, with slightly worse (but still very good) handling and better everything else, including the ability to attach both a grenade launcher and a PSO-1 scope, though it needs a (tool-less) upgrade for the latter.

It is also more reliable than the AKm 74/2U, and can be modified to use the slightly more effective 5.56×45mm ammo but at the cost of durability.

One may find the use AKM-74/2 very short as Nimble can get you the "Tunder" 5.45 rifle as soon as you can afford ordering it from him. If you end up going to the Sawmill for the basic tools for Cardan you might end up picking up a AC-96/2 from a zombified stalker in need of only a minor repair.

Upgrades Edit

The AKM's upgrade tree is centered around it making it either more accurate or increasing it's RoF, and either more maneuverable or durable. It must also be modified to mount PSO-1 series scopes, although the modification itself does not require tools to be given to a technician.

It is also the only 5.45x39mm rifle to have the option of being able to chamber 5.56x45mm rounds, although this mod requires the basic tools.

After fully upgraded for accuracy, it's a very good weapon for mid-close combat, capable of killing quite fast enemies with even good armors, but still player needs to achieve headshots to kill exoskeleton wearing NPCs. However, recoil is quite big problem when aiming with PSO-1 scope, but it can be avoided by shooting in short, 2- or 3-shot bursts. With its good reliability, AKM may be a good choice to take it to Pripyat.

Notes Edit

  • In both CS and CoP, it has to be upgraded to mount a scope, making it the original AKS-74.
  • The rifle model itself is mirrored in all three games, as there are no Kalashnikov rifles with a charging handle that extends from the left of the receiver.
  • In Clear Sky and Call of Pripyat: This weapon can be modified to use 5.56×45mm rounds. With this, it acts like a stand in for the AK-101
  • In Call of Pripyat, it can be upgraded to 2.00 kg, making it the lightest weapon chambered for the 5.45x39mm round.
  • The player's hand goes through the handguard of the weapon. This can be seen if one studies the heat vents while in first-person.
  • In Call of Pripyat, in every cut-scene, the PSO scope is not visible on the world model even if it is attached to weapon.
    • However, in the cut-scene where the player arrives for the first time to Pripyat, Degtyarev will always have an AKS-74 with an attached PSO-1 scope, GP-25 grenade launcher and silencer despite that silencer cannot be attached to the AKS in game.

Background informationEdit


It should be noted that the variant used in Shadow of Chernobyl is a kind of AKS-74N/AK-74M (the modernized variant of the AK-74, successor to AKS-74) hybrid, this is referenced by it's skeletal folding stock (AKS-74N) and the ability to mount a PSO-1 scope (both versions) and a grenade launcher (AK-74M) without any upgrades.


In the early builds, The AK had a very different model and texture. It had a wooden furniture, a fore grip with a grenade launcher, and a different stock. This model has been used until 2003. Around 2004, The AK had been given the final mesh as seen in Shadow of Chernobyl, but it had a different texture. It had a brown/grey plastic furniture. Somewhere around 2006, it had been given the final texture with the dark green furniture.

AK-74 this is main weapon of post soviet military troops. It is highly robust and powerful weapon produced since 1976. TTX: Range – 800M Magazine capacity: 30 bullet


  • The player's hand goes through the handguard of the weapon. This can be seen if one studies the heat vents while in first-person.
  • In all games, the AK's muzzle brake is not correctly mirrored as it does not contain the two vent holes near the barrel, where the gasses are suppose to be re-directed to in order to control recoil and prevent the shooter's view from being obstructed by muzzle flash. Strangely, it is correctly mirrored in its cousin, the AN-94. This is despite the fact that the AN-94 does not even use the AK 74's muzzle brake and instead has its own, custom muzzle brake.


Shadow of ChernobylEdit

Call of PripyatEdit

See also Edit

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