"Bloodsucker village" is the colloquial name for the remains of a small settlement just north of the compound in the Army Warehouses area. The name comes from the fact that the place is often overrun by bloodsuckers (and occasionally other mutants such as controllers).
Shadow of ChernobylEditIn Shadow of Chernobyl, the player can receive a quest from Skinflint or Murk with the objective to clear out the mutant threat from the village. After the quest has been completed, Stalkers do sometimes visit the place. It should be noted that the Bloodsuckers respawn, like all other mutants.
When entering the area from the south, three Freedom Stalkers can be seen, one of whom is Murk. Murk and his comrades usually die eventually from Bloodsucker or pseudo dog attacks. Controllers will spawn in the village occasionally. This was rare in early versions of the game but has had its likelihood increased with patch 1.0005. Expeditions into the Bloodsucker village depart regularly from the old farm across the road, usually with groups of seven or eight stalkers. It is not confirmed whether this happens before finishing the village quest. If taking the quest from Skinflint, Murk and his two friends will likely die sooner or later.
Stashes in the AreaEdit
There are six stashes in the village and its immediate environs.
- Auto-secret stash
- Dangerous secret
- Furnace secret stash
- Secret stash in the pipe (Army Warehouses)
- Treasure in the tower
- Treasure under the cross nearby.
Clear SkyEditIn Clear Sky, the player visits the Bloodsucker village during a main quest where the player needs to find Leshiy and his team and free them from the Space Anomaly. The player needs to climb to the top of a tower to receive Leshiy's signal, but not before being confronted by the bloodsuckers that roam around the tower. In bloodsucker village you will see a small camp of Mercenaries and their leader Hog.
- In Shadow of Chernobyl, Max tells the player about a Freedom member who saw something at the Bloodsucker village, went insane, and fires at anyone at sight. His flash drive can be returned to Max for a Walker P9m (even though he offers a Black Kite). What that Stalker saw remains unknown, though his mental damage might hint at exposure to a Controller which sometimes roams the village in later stages of the game.
- Spawn points in Clear Sky Bloodsucker Village are NOT the same as in Shadow of Chernobyl. The area marked on the map means mutants can spawn anywhere (could be inside a building or outside A-life system). Also, some mutants don't spawn until the task begins. It depends so be prepared for a surprise attack.
- In some Shadow of Chernobyl mods, especially in Oblivion Lost, Chimeras spawn in Bloodsucker Village. Be aware they sneak attack much more than Bloodsuckers.
- In Shadow of Chernobyl you will notice the spot where Hog and his Mercenaries are camping. Strange thing is in SoC you will find Monolith and Military stalkers dead corpses on that spot; it could be that Hog left the area in Clear Sky or he got killed. Either way, after the mission in Clear Sky bloodsucker village is complete, Hog will still remain at his camp in Bloodsucker Village.
- Two of the houses in the village seem to have a invisible space anomaly in them that when walked into, transports you to the other house. Good for escaping the bloodsuckers that inhabit the village since they can't access the anomalies themselves.