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Build 1114 (Sometimes misidentified as "1096" due to the splash screen) is one of the earlier alpha builds of S.T.A.L.K.E.R. It was created on May 19th, 2002. By this stage, GSC moved to the Chernobyl exclusion zone.

Oblivion Lost duly became S.T.A.L.K.E.R. - Oblivion lost. A new loading screen, with the Chernobyl NPP in the background, was added. However, the splash screen with the Aztec Pyramids from build 1098 persists.

Most of the weapon sounds and animations where placeholders from Counter-Strike. Just like build 1098, it was a small tech demo, featuring only 2 playable levels, 3 different NPCs, and a few weapons.

Levels Edit

Agroprom Factory Edit

A courtyard version of the factory at the Agroprom (where the Marked One meets Mole in the final game). It has four different versions: the standard one, with and without NPCs, and one with a different spawn and skybox, with and without NPCs. These levels can be accessed through different .bat files. The area can be explored, but features nothing significant.

EscapeEdit

The Cordon in the final game. Features the north-south road, the bridge (still intact), the factory atop a large hill (which was cut much later), the Outpost at the south, and the gate at the north. The rookie village and Sidorovich's bunker do not exist yet. The map is fully explorable, but it contains no NPCs yet.

NPCs Edit

NPCs included in this build are zombies, rats (which were replaced by the rodents much later), and the Spetsnaz soldiers.

Weapons Edit

The build features the Browning Hi-Power, AK-74 (which looks more like an AKS-47 Grenadier), ZM LR-300, FN F2000 Prototype, and the M134 Minigun.

ScreenshotsEdit

Links and InfoEdit

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