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The subject of this article appears in S.T.A.L.K.E.R.: Clear Sky.

For the game, see S.T.A.L.K.E.R.: Clear Sky.

We're researchers. We're trying to figure out the nature of the Zone, determine the reasons which caused it to appear, and formulate the rules that govern its existence. We are not consumed by a quest for money, we don't seek fields of artifacts, and we're not interested in turf wars with other factions. That is why we're hiding here in the Swamps and concentrating on our research. Our forte is not combat, but knowledge - knowledge of the Zone, accumulated over years of research. We know more about it than stalkers and the government combined, and our research was finally shaping up into a sound, coherent picture... until the massive emission a few days ago...
― Lebedev describing Clear Sky

Clear Sky (ru. Чистое небо) is an independent scientific/military organization focusing on understanding the Zone. It only appears in S.T.A.L.K.E.R.: Clear Sky.

Description[]

Жизнь — она штука странная. Мы, как ни крути, единственные, кто Зоне добра желает и понять её хочет не ради своей выгоды. Свобода, учёные правительственные — это всё фигня. Но ведь какой закон подлости, на болота не их загнали, а нас.
Translation:
Life is a strange thing. We are the only ones who wish the Zone well and want to understand it not for our own benefit. Freedom, government scientists, it's all crap. But what is the law of meanness, it's not them who were driven to the swamps, but us.

― Random Clear Sky member's voice line, Clear Sky S.T.A.L.K.E.R

A scientific group, whose members are not fighters but researchers, but they know how to use weapons. Their main goals are to study the Zone and keep its balance. The members of the group view the Zone as "the most amazing thing humankind has ever encountered"[quote. 1]. All of its members try to hide from other stalkers in remote and inaccessible territories[quote. 2][quote. 3].

The group's fighters regularly receive assignments from their superiors, take measurements in the Swamps, and research anomalous activity.[quote 1] According to members of the faction, they are both soldiers, scientists, and technicians, as there are enough responsibilities for everyone.[quote 2]

The Leaders of Clear Sky (E. F. Kalancha, N. A. Lebedev, V. I. Suslov) were previously members of the C-Consciousness.[quote 3] The other members of the group are simply recruited into its ranks.[quote 4]

Relationships[]

The main enemy of Clear Sky is the Renegades. Beside them, other enemies of Clear Sky are bandits and Monolith members, because of their absolute hostility to everyone. They are also hostile to the military, but it is mentioned that the faction buys weapons from the military[quote. 4].

Equipment[]

Rookies wear leather jackets or Sunrise suit, while more experienced fighters wear: CS-1 body armor and CS-3a body armor. Weapons are various. They use PMms, Sawed-off shotguns, and hunting rifles. Towards the end of the battles in the Swamps, you can meet Clear Sky members with Viper 5, AKM-74/2U and AKM-74/2. In exceptional cases, Clear Sky fighters in exoskeletons with SPSA-14 shotguns will appear. AKM-74/2 with PSO-1 scope, GP-25 Koster and the TRs-301 with SUSAT scope are the main guns used in Red Forest, Limansk, Hospital and Chernobyl Nuclear Power Plant.

History[]

Origin[]

Clear Sky was formed after a split occurred among members of the research team that caused the Zone to emerge in the first place. Disputes concerning cleaning up the aftermath of the failed experiment caused approximately a half of the scientists to leave. Three of them (N.A. Lebedev, V.I. Suslov and E.F. Kalancha) formed Clear Sky in order to research the Zone and find a way to remove the fracture in the noosphere or at least contain it so that it can be lived with.[1][2][3]

The faction set up a camp in the isolated Swamps. Unlike most of the Zone factions, the location of their base is well hidden, to the point that almost no one outside of the faction knows its location: this is seen in-game, where guides will blindfold Scar when guiding him and out of the base, to prevent him from memorizing the way.

Clear Sky[]

SCS Clear Sky squad

A Clear Sky squad in Limansk.

At the start of the game, Clear Sky is a woefully under-equipped faction isolated inside the Great Swamps. Led by Lebedev, this faction aims to study the Zone. These plans are unfortunately ruined with the Second Emission that begins the game. The Emission devastates the Clear Sky ranks, and also ruins most of their data on the Zone as anomalies change and move, and even worse, allows free access to the Great Swamps, allowing unsavory Renegades into the Swamps. The only good news to arise from it is the discovery of Scar, a mercenary who was escorting a team of Ecologists through the Swamps. Although the Ecologists that Scar was escorting were killed by the Emission, Scar himself is alive and well, arguably blessed with extra health and strength from his exposure to the Emission. Unfortunately, Scar's nervous system is also irreparably damaged by the Emission, and he is notified that further exposures will kill him.

With Scar's help, the Clear Sky faction pushes the renegades out of the Swamp, and starts to theorize a solution to the rash of emissions scarring the Zone. Eventually, Lebedev and Beanpolev conclude that a group of stalkers penetrated the center of the Zone, and the emissions are the zone's reaction, attempting to kill anyone who had been there. Lebedev directs Scar through the Zone, attempting to gather evidence on this group, where they learn of two Stalkers in particular, Fang and Strelok, members of the 'Strelok Faction'. Lebedev mobilizes Clear Sky, and leads the first major foray into the Zone since the First Emission, using the help of mercenaries to push into Limansk, and then all the way up to the Chernobyl Nuclear Power Plant.

With the help of Scar and Leshiy's mercs, the Clear Sky faction secures the bridge to the abandoned city of Limansk. After fighting through waves of Bandits and Monolith fighters, the faction, still with Scar, reaches the derelict Limansk Hospital, a direct way to the center of the zone.

Once there, the faction is engaged by the Monolith experts protecting the area. Using the faction's prototype EM1 Rifle, Scar disables Strelok's psi-protection, hoping it would make the Zone more stable.

In the aftermath of this "victory", the Common Consciousness, who noticed the invaders, releases a powerful blowout. This resulted in Scar, Lebedev, and all the Clear Sky members either dying or becoming brainwashed in the Monolith faction, or as agents of the C-Consciousness, much like Strelok.

After Clear Sky[]

Without Lebedev and most of their manpower, it's likely the faction remnants disintegrated and became a mere footnote in Zone history. All that is left of their technological prowess is a single CS-3a body armor that can be acquired for a hefty sum.

The prototype EM1 Rifle later ended in the hands of the Monolith faction, which produced in small amounts a new and deadly version known as the Gauss rifle. Also, the rare FT-200M which was used by Clear Sky was later issued to a few Monolith experts.

By the events of S.T.A.L.K.E.R.: Call of Pripyat, the only confirmed survivors of the faction are Nimble and Novikov. Nimble started working for Sidorovich in the Cordon before becoming a weapons trader aboard the Skadovsk, while Novikov was contracted by the Ecologists and started working with Hermann and Ozersky in Yanov.

Something worth noting is that according to Barkeep, Strelok's friend Ghost assassinated the leader of a faction known as "Final Day". According to early builds, they were very similar to the Clear Sky faction, as they were studying the Zone. This could imply Final Day was a successor of Clear Sky.

Ranking[]

Rookie[]

Rookies are of clear sky are those that have recently joined the organization. They either wear the CS-3a body armor and leather jackets. The ones with the CS-3a wield Hunting Rifles while the ones with the leather jacket equip shotguns. They are common in the Great Swamps at the beginning of the game. But then appear being led by other ranks as the game goes on and Clear Sky gains ground.

Experienced[]

Experienced troops are those that have sufficient knowledge in the organization to be able to able to lead rookies. Experienced Clear Sky wear the CS-3a body armor, CS-1 body armor, and Sunrise suits. And they commonly equip either Viper 5s, Ak-74/2Us, and Hunting Rifles. They will become a common sight once Clear sky has the upper hand in the Faction War. They can also be found in Limansk wielding weapons such as Chaser 13s and TRs-301s.

Veteran[]

Veterans are those that have been with Clear Sky for while. They are equipped with the CS-2 body armor and CS-1 body armor. They wield the Ak-74/2 for the ones wearing CS-2 and the ones wearing CS-3a. They are found once Clear Sky resources are sufficient enough for them to gain a foothold. In Limansk, they can be seen wielding SGi 5ks and TRs-301.

Expert[]

Experts are the elite troops of Clear Sky. They are equipped with the CS-2 body armor and CS-1 body armor. They can be seen wielding Akm-74/2s, SGi 5ks, and TRs-301s. They are often seen leading lower ranking Clear Sky into battle. They are more common in Limansk as Clear Sky advances towards the power plant.

Famous Representatives[]

  • N. A. Lebedev - founder and leader of the group. Used to be a researcher at the X8 laboratory.
  • E. F. Kalancha - scientist, a member of the research team at the X8 laboratory.
  • Suslov - scientist who was in the same research group as Lebedev and Kalancha, trader.
  • Novikov - technician. Can make various armor and weapon upgrades. After the collapse of the faction, he wanders the Zone for a while and eventually joins the scientists.
  • Cold - bartender at the Clear Sky base. Joker. Knows many jokes and anecdotes.
  • Nimble' - Lebedev's right-hand man. A sneaky and omnipresent member of the group, faction's informant and guide.
  • Ivan Trodnik - guide, knows the Swamps well. Can lead into and out of the Clear Sky base.
  • Clear Sky volunteer in the hospital - during the assault on the hospital, he will ask to be covered, then runs and falls dead through the fence.
  • Clear Sky member from the second outpost - the sole survivor of a boar attack on Second Outpost. Killed by the first wave of emission.
  • Petro - grenadier, mercilessly kills the Monolith units in the hospital.
  • Clear Sky squad leader in Limansk - squad leader in Limansk.
  • Clear Sky scout - one of the best pathfinders in the Swamps.
  • Clear Sky squad leader in Hospital - squad leader in Hospital.
  • Vasilenko - fire support fighter in Limansk. Distracted the Monolith sniper.

Trivia[]

  • Clear Sky's uniform is similar to that of the pre-released Ecologists from S.T.A.L.K.E.R.: Oblivion Lost. In fact, Clear Sky may have been a way to bring back the early Ecologists, as they looked more like stalkers with blue uniforms.
  • The sky-blue camouflage worn by Clear Sky is similar to the blue digital camouflage used by some Asian and Middle-East armies, as well as US Navy sailors.
  • The Clear Sky base and the Great Swamp appear in the PDA Map for Shadow of Chernobyl, but are both inaccessible.

Gallery[]

Variations[]

Render cs stalker nebo 1 Render cs stalker nebo 2 Render cs stalker nebo 3 Render stalker neytral exoskeleton

Unique variations[]

Render cs stalker nebo 2 face 1 Render cs stalker nebo 2 face 2 Render cs stalker nebo 2 face 3 Render cs stalker nebo 2 face 4

Icons[]

References[]

  1. Like the rest of us, I explore the Zone. It's the most amazing thing humankind has ever encountered. We shouldn't fight the Zone - we should research it, try to understand it and coexist peacefully. The Zone is here to stay, mark my words.
    ― Random dialogues with Clear Sky members, Clear Sky S.T.A.L.K.E.R

  2. We're based here for a reason. Before the Emission, this was the most desolate and inaccessible part of the Zone. Of course, you could always go deeper into the center, but no one would survive that trip. Consider this the outskirts. <...>
    ― Random dialogues with Clear Sky members, Clear Sky S.T.A.L.K.E.R

  3. This here's a good place to hide. From whom? From anyone: bandits, the military, or anyone else who's got their sights on you. Just jump into the reeds and you're as good as gone.
    ― Random dialogues with Clear Sky members, Clear Sky S.T.A.L.K.E.R

  4. A few days ago renegades attacked a Clear Sky squad, just as they were buying a shipment of weapons from the military. Most shooters were captured by the renegades, but the best assault rifle was hidden. You need to recover it.
    ― Description of the "Recover the item" quest, Clear Sky S.T.A.L.K.E.R


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