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Cordon

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Cordon
Kordon
Type

Forest / Urban ruins

Notable locations
Factions

SCS Loners Loners (CS, SoC)
SCS Bandits Bandits (CS, SoC)
SHOC Military Military (CS, SoC)
SCS Mercs Mercenaries (SoC)

Leader
Merchants
Notable loot

Merc suit

[Source]

The Cordon is a location in both S.T.A.L.K.E.R.: Shadow of Chernobyl and S.T.A.L.K.E.R.: Clear Sky.

Contents

OverviewEdit

It's the outermost edge of the Zone, guarded by the Military and therefore quieter than most other areas. Stalkers often refer to the Cordon as the Zone's antechamber. Most rookies stay at the Rookie village north of the actual military cordon outpost until they have enough gear and experience to head deeper into the Zone.

The single defining characteristic of the Cordon, present in all revisions, is the railroad bridge in the center of the map, dividing it into two halves. Depending on the revision, however, it can be either collapsed or still intact.

STALKER Army Outpost Announcements(02:48)
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Army Outpost Announcements
Scare Cr0wAdded by Scare Cr0w

Locations Edit

MajorEdit

MinorEdit

Military outpost
Rookie village
Car park
Mill
Railroad bridge
Abandoned pig farm
to Garbage
Map of Cordon

PopulationEdit

Cordon is largely populated by Rookie Stalkers and Military border guards. It's possible to run into a few Bandits, especially around the Vehicle Park. Mainly you'll be fighting Bandits, Blind Dogs, Boars, Fleshes, Pseudodogs, and the Military. In the later stages of Shadow of Chernobyl, one may also encounter Mercenaries as part of a mission given by Fanatic.

Some Stalkers have reported sightings of Bloodsuckers in Cordon, it should be noted that they may only appear in the abandoned mill after you have completed the quest in Lab X-16.

Notable characters Edit

DevelopmentEdit

Originally, the Cordon was supposed to be far larger and have more locations.

The Cordon was originally called the "Escape" but was renamed "the Cordon" in the release of the game. However in it's script designations, and character designations it is still called "Escape" or "esc".

Build 1114Edit

In this build the most noticeable difference is the scale – the Cordon feels about two times bigger than in SHOC in terms of raw area. In terms of content, though, it has less (it's an alpha, though, so nothing can be said about the intended content). It also feels more cramped, due to the fact it's set in a valley enclosed from all sides by cliff spaces, with two military checkpoints at each end. The palette of colours used is limited and very, very gloomy.

Build 1472Edit

This revision retains the size of the predecessor, but is far more detailed and uses a more vibrant palette of colors. There are also several, minor tweaks to the environments (such as size of cliffs and placement of buildings), but overall, it's closer to the final version.

The Rookie village is present, as destroyed as it is in the release version, and includes the first version of Sidorovich's bunker, which is far smaller, with red walls and placed in a cellar of one of the village houses, not a bunker outside of it. The factory from 1114 is still there, except lower. A second military checkpoint has been added on the side leading out of the Zone, where it will stay (albeit revised) until Shadow of Chernobyl. There is also an additional village located on the other side of the ridge with the railway bridge.



See also Edit

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