|Feeding and cartridge|
3.0 kg (empty)
|Call of Pripyat||
The Armsel Striker (named 'Eliminator' in-game) is a South African made shotgun that employs a fixed rotating magazine, similar to the ones used by revolver pistols. It was built for riot control and combat duties. The variant of the Armsel Striker used in Call of Pripyat is the Armsel Protecta, an improved and modernized version of the Striker. The Protecta offers more reliability, and the need to wind the magazine was removed. The weapon is only featured in S.T.A.L.K.E.R.: Call of Pripyat.
A smoothbore combat-revolver type shotgun intended to provide extreme firepower for militarized units. The weapon benefits from a large magazine and a high effective rate of fire, but its bulkiness and considerable weight, combined with a long reload time, are the price to be paid for these advantages. Rare in the Zone and is used primarily to clear closed spaces of mutants.
The Eliminator by far has the best overall stats out of any shotgun, losing only in handling to other shotguns (excluding the Predator, which has slightly more damage and is practically matched in accuracy) - and tied with the Hunting rifle for damage per shell. Surprisingly it weighs less than the SPSA14, as it does in real life. Its most lacking area is accuracy - it has a fairly wide spread, roughly on par with a stock Hunting rifle. Using the sights, however, gives a roughly 20% boost to accuracy and slightly dampens recoil. Notably, even when fully upgraded for accuracy, the Eliminator's actual accuracy with buckshot and slugs alike is in fact lower than the SPSA14 and Chaser 13, despite having a supposedly higher stat in-game. This is because accuracy is calculated from several variables like actual accuracy, recoil, etc.
Despite this, it's still a very good shotgun for the early to mid-game, although one may opt for the Predator in later parts of the game.
Nimble sells this shotgun for a hefty fee, and Jack is the first NPC the player will see carrying one. Later on in the game it can be found in the hands of the Monolith Fighter, expert Loners, Bandits, and Duty members. Hawaiian may sell this shotgun if the player sides with Freedom in Yanov. One can also be found hidden in an upside desk in the Jupiter Factory just next to the documents Hermann sends you to find. You can find one in a stash in the basement of the building located inside the Iron Forest anomaly in Zaton. It is accessible from the catwalks at the top of the room.
The Eliminator can be upgraded by Nitro and Cardan, and repaired by any technician. It has a full array of upgrades available (three tiers), which can provide increased accuracy, rate of fire, reliability, or handling, as well as reducing recoil. It can be upgraded to fire fully automatic, just like the SPSA14 and the Chaser 13. The Eliminator is one of the best weapons to use against mutants, so players might want to bring one with them into the Pripyat Underground and into Lab X8.
The Eliminator can be fitted with a SUSAT Scope, which while granting no advantages makes it easier to aim than the gun's unreliable iron-sights. The best option for the Eliminator is probably the weaker 1.6x SUSAT Scope, as anything more powerful would be (useless) trying to turn a shotgun into a long range weapon.
The Armsel Protecta is one of the first weapons developed for S.T.A.L.K.E.R. A texture sheet that is different than the one used in Call of Pripyat appeared in Build 1098, but disappeared in subsequent builds. It finally reappeared in Call of Pripyat.
- Sometimes while reloading, a rare bug may occur, causing the protagonist to continue loading shells into the drum past the 12 round limit. This will carry on until the reload sequence is disturbed or all shells in the inventory is loaded into the shotgun.
- Strangely, the weapon's world model has the stock folded up, while in first-person and upgrade model has the stock unfolded.
- This is one of the few weapons that does not have a flipped model, the others being the Bulldog-6 and the RPG-7u.
- Eliminator has unique sprint animation both in viewmodel and worldmodel - in viewmodel it's not just sped-up running animation, but weapon is aimed down while sprinting and in worldmodel weapon is leaning on player's shoulder instead of player holding it in both hands.
- In-game description suggests that Eliminator is heavy weapon, however it's as light as Chaser 13 and, unloaded, weighs only 3 kg. It may suggests that in development Eliminator had the same weight as its real counterpart, Armsel Protecta, which is 4.2 kg.