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Exoskeleton

Exoskeleton
Exoskeletoncop.jpg
Shadow of Chernobyl
Impact SOC Protect Icon Imp.png

90%

Rupture SOC Protect Icon Rupt.png

80%

Explosion SOC Protect Icon Expl.png

80%

Firearms SOC Protect Icon Bull.png

60%

Burn SOC Protect Icon Fire.png

50%

Electric Shock SOC Protect Icon Elec.png

50%

Radiation SOC Protect Icon Rad.png

30%

Night Vision

1st generation

Weight

15 kg

Clear Sky
Impact CSiconImpact.png

40%

Rupture CSiconRupt.png

40%

Explosion CSiconExplo.png

40%

BulletproofCSiconBulletProof.png

65%

Burn CSiconBurn.png

23%

Electric CSiconElectro.png

23%

Radiation CSiconRad.png

23%

Telepathy CSiconTelepathy.png

23%

Night Vision

None

Artifact containers

1

Weight

25 kg

Call of Pripyat
Impact CoP Impact.PNG

80%

Wound Heal CoP WoundHeal.PNG

40%

Explosion CoP Impact.PNG

45%

Firearms CoP Armour.PNG

65%

Burn CoP Thermal.PNG

35%

Chemical CoP Chemo.PNG

35%

Electric CoP Electro.PNG

35%

Radiation CoP RadGood.PNG

15%

Psy CoP Psy.PNG

50%

Night Vision CoP NVmk1.PNG

None

Artifact containers CoP Container.PNG

1

Weight CoP Item Weight.PNG

25 kg

[Source]

The Exoskeleton is an armour appearing in S.T.A.L.K.E.R.: Shadow of Chernobyl, S.T.A.L.K.E.R.: Clear Sky and S.T.A.L.K.E.R.: Call of Pripyat.

Contents

BackgroundEdit

The armour is the product of advanced military research, initially meant for use by the Ukrainian Military for hazardous missions into the Zone. Due to the sheer cost of a single unit, however, as well as the numerous technical problems and design flaws, the Exoskeleton never reached mass production, but limited numbers continue to be manufactured in underground factories and make their way into the Zone[1]. They were however not designed for the Zone, nor the Zone's hazards, rendering it a less reliable type of protection against anomalies and radiation.

Overview Edit

The Exoskeleton boasts the best bulletproof protection of any armour in the Zone, as well as the most protection from explosives.

It is composed of two separate pieces of equipment: the Radiation suit which boasts heavy military kevlar around the entire body, along with composite plates on some of the outer regions of the armour (which can be upgraded with titanium plates). In addition, radsuits also come with specially made tactical helmets and gas masks.[2]

The exoskeleton itself is a battery-powered external frame with synthetic muscle fibres and servomotors, that give the wearer both superior protection as well as greatly increased physical strength.

Some exoskeleton models may also include an automatic drug injector module designed to automatically give a certain dosage of anti-shock drugs or improved life support systems to increase a wearer's endurance, among other accessories[3].

The Radiation suit can be worn by stalkers without the external frame. Such stalkers appear in Clear Sky and Call of Pripyat (Monolithians and Loners).

Deployment Edit

Most Exoskeletons available within the Zone are third generation suits, with most design defects eliminated and their armour reinforced by Stalkers. Most factions that employ Exoskeletons also modify their suits to fit their needs, as well as their looks, in order to keep with their faction's aesthetic. The Exosuit is only issued to the most elite troops of the factions able to afford it, such as the faction leader's bodyguards which are posted outside their offices.

Such factions as the Bandits, Renegades, and Clear Sky generally do not have any Exosuits (one exception is a Bandit in Limansk) as they most likely cannot afford to have them in circulation.

Appearances Edit

Shadow of Chernobyl Edit

Increased physical strength Edit

As alluded to in the overview, the Exoskeleton suit allows a greater than normal maximum carry weight. The standard suit allows up to 80.0kg of weight to be carried. There is a trade-off, however - up to 70.0kg can be carried without a fatigue penalty, but between 70 and 80kg results in an increased rate of fatigue. This penalty is reduced somewhat as the main restriction of the Exoskeleton if the loss of the ability to sprint. A single Moonlight artifact is sufficient to counteract the rapid fatiguing in the 70-80kg weight range.

Availability Edit

The price of 200.000 makes it the most expensive item in the game. Its cheaper at the bar where it will be sold after Yantar and the Red Forest / Brain Scorcher mission.

Note that all factions (at least in version 1.0005 and 1.0006) can have exoskeleton experts. Mercs will use it after the player destroys their camp in the army warehouses.

Unique variantsEdit

  • Exoskeleton PNB-4UZ — An Exoskeleton with a second generation night vision device, providing a clearer picture with a brighter illumination. This one of a kind suit belonged to Fang.

Clear Sky Edit

Availability Edit

  • Can be bought from Mitay after joining Duty.
  • Can be bought from Sakharov (rare occassions).
  • Can be bought from Thrush, the Loner trader in the Agroprom Research Institute, after joining the Loners.
  • Freedom will give you their unique variant, Freedom exoskeleton after joining their faction and finishing their campaign.

Upgrades Edit

Exoskeletons have a very wide array of upgrades available, most of them unique. These include the ability to have even more superior anomalous or bulletproof protection, the ability to carry more than 100 kilograms of equipment, ridiculously increased durability, and the ability for the suit to automatically heal its wearer, among other things. The drawback to this, however, is that each upgrade is extremely costly, and repairing the suit itself is also expensive. In addition, while the Exoskeleton does not sport a built-in NVG module, it can be upgraded to sport both a first and second generation NVG module.

Unique variantsEdit

  • Freedom exoskeleton — A lightened Exoskeleton used exclusively by the Freedom faction. This suit is 10 kg lighter than a standard Exoskeleton, since many metal components have been replaced with carbon fiber.

Call of Pripyat Edit

The Exoskeleton received a slight boost, with its base anomaly protection being second only to the SEVA suit, though its radiation protection is as low as ever. Notably, the radiation drawback is quite questionable, since the need of protection against high radiation levels are deminished in CoP. Just like the SEVA suit, it has an integrated helmet, however unlike the SEVA suit, it comes with the much-needed night vision. Its base Impact and Armor stats are, as usual, the highest in the game and it starts with one artifact slot. Just wearing it increases your carry weight limit by 30, though the suit itself weighs 25.

Availability Edit

It can be ordered from Nimble at any point in the game, however it will cost 33% more than a normal version you can buy from Owl as soon as you have either One of Ours or Kingpin achievement combined with Wealthy achievement.

Upgrades Edit

Like all suits with integrated helmets, it has five upgrade paths. The biggest problem with the Exoskeleton is that you cannot run while wearing it until you perform the Servomotor upgrade. It is a Tier 3 upgrade, so it requires the Calibration Kit and can be only performed by Cardan, which means that the Exoskeleton cannot be effectively used through most of the game until you reach Pripyat.

Other than that, it has a whole array of both bulletproof and anomaly protection upgrades, maxing out its Armor at 85%, and with both the carry weight upgrade and weight reduction upgrade, the suit itself will weigh 15 kg while letting you carry 114 kg of equipment. However if one uses Hercules the limit goes up to 134 kilograms. All this combined with 2nd generation night vision, four artifact slots and +4 health recovery.

Variations Edit

Here are some different variations of Exoskeletons. All of them were present in all of the games, unless it says differently in the captions:

  • Military Exo 2.jpg Military Exoskeleton (Never used in any games)
  • Monolith Exo.jpg Monolith Faction Exoskeleton (Not available to the player)
  • Merc Exo.jpg Mercenary Faction Exoskeleton (Not available to the player)
  • Freedom Exo.jpg Freedom Exoskeleton (Available to the player in Clear Sky)
  • Duty exo.jpg Duty Faction Exoskeleton (Not available to the player)
  • Loner Exo.jpg Basic Exoskeleton used by Stalkers

Behind the Scenes Edit

Origin and design Edit

The Exoskeleton makes use of electrically motivated muscle fibre bundles and powerful servomotors to provide its wearer with superior strength, similar to the concept of Powered Exoskeletons (also called Powered Armours or Power Armour) featured prominently in science-fiction media, but actual prototypes exist and are being developed in reality.

Development Edit

The Exoskeleton featured in Shadow of Chernobyl, Clear Sky, and Call of Pripyat was actually a different version from the Exosuit that was initially created. The original Exoskeleton was just that; an external array of hydraulics and servomotors, attached to a Sunrise suit.

An interesting image resource exists in the Shadow of Chernobyl files: ui_icons_npc.dds, which contains old 125x125 images that were initially going to be used as character portraits, before they were scrapped in favour of higher resolution ones. They contain portraits for what can be described as a transitional exoskeleton – they feature the final tactical helmet, but make use of regular stalker suit textures (albeit with a few modifications) put on the final exoskeleton mesh.

GalleryEdit

See alsoEdit

ReferencesEdit

  1. S.T.A.L.K.E.R.: Shadow of Chernobyl, S.T.A.L.K.E.R.: Clear Sky, S.T.A.L.K.E.R.: Call of Pripyat: Item descriptions
  2. S.T.A.L.K.E.R.: Clear Sky, S.T.A.L.K.E.R.: Call of Pripyat: Upgrade tree options
  3. S.T.A.L.K.E.R.: Clear Sky, S.T.A.L.K.E.R.: Call of Pripyat: Upgrade tree options

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