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Win the Game
Sidorovich

"..Got a little job for you, Marked One.."

Details
Quest type

Get to the Last Warp at CNPP

Given by
Target

End the Game

Reward

Cash:

Items:

Consequences
Time limit

Unlimited

[Source]

OverviewEdit

The Man Behind the Bunker HatchEdit

Sidorovich is concerned by what he perceives as a repeated sense of déjà vu around your presence and suspects that his bunker has fallen victim to an anomaly field previously considered 'self-extinguished' - a Time anomaly.

Convinced that he's getting tired of 'rescuing' you, he tries once again to break the paradoxical time loop fantasy that he's sure you know more about than you're letting on to, and tries once again to fob you off with a suicide mission where you take all of the risk while he sits it out in his cozy bunker feasting on the pigs' trotters that you and your peers hunt down for him...

The MarkEdit

On the other side of the grill from the Trader you get the distinct feeling that this IS very familiar and that this nutcase opposite you is playing you for a patsy.

But, since you can't quite remember why you shouldn't take this obvious suicide mission, some inner nobility persuades you to accept Sid's mission.

You notice the slickness on Sidorovich's forehead as you leave to meet his associate Wolf, and fleetingly wonder "What if...."

Shadow of Chernobyl Main MissionEdit

The Orthodox StrategyEdit

Since you know that the game is non-linear within certain bounds, this is the "normal" GSC order of business:

Cordon, Garbage, Agroprom, Agroprom Underground, Garbage, Bar, Garbage, Dark Valley, Lab X-18, Cordon, Garbage, Bar, Wild Territory, Yantar, Lab X-16, Wild Territory, Bar, Army Warehouses, Red Forest, Lab X-19, Red Forest, Pripyat, Chernobyl Nuclear Power Plant, Sarcophagus, Wish Granter.

This is what The Trader hopes you will do and pretty please "Wish the Zone to disappear" so that he can get out and about a little more. Naturally, you find this gets a bit tired and prefer:

The 'Proper Ending' Strategy IEdit

Cordon, Garbage, Agroprom, Agroprom Underground, Garbage, Bar, Garbage, Dark Valley, Lab X-18, Cordon, Garbage, Bar, Wild Territory, Yantar, Lab X-16, Wild Territory, Bar, Garbage, Cordon, Garbage, Agroprom, Agroprom Underground, Agroprom, Garbage, Bar, Army Warehouses, Red Forest, Lab X-19, Red Forest, Pripyat, Chernobyl Nuclear Power Plant, Sarcophagus, (Monolith Control Center), with a warpgame dash to the Proper Ending.

Or, more practically:

The 'Proper Ending' Strategy IIEdit

Cordon, Garbage, Dark Valley, Garbage, Agroprom, Agroprom Underground, Garbage, Bar, Garbage, Dark Valley, Lab X-18, Cordon, Garbage, Bar, Wild Territory, Yantar, Lab X-16, Wild Territory, Bar, Garbage, Cordon, Garbage, Agroprom, Agroprom Underground, Agroprom, Garbage, Bar, Army Warehouses, Red Forest, Lab X-19, Red Forest, Pripyat, Chernobyl Nuclear Power Plant, Sarcophagus, (Monolith Control Center), warpgame dash to the Proper Ending.

So that you get a scoped rifle early in the game. It's pretty hard not to find a good use for an easily obtained Pso-1 Scope.

The 'Proper Ending' Strategy IIIEdit

For the Player in a hurry, there's an option to not "Return to the Trader" for his other steal the box from the army outpost suicide mission or the entertaining protect the rookie camp from the Mercs side-mission from Fanatic.

Player ignores Sid's ministrations, slots any Military on his way back to the Garbage, and follows the next (accelerated) schedule:

Cordon, Garbage, Dark Valley, Garbage, Agroprom, Agroprom Underground, Agroprom, Garbage, Bar, Army Warehouses, Bar, Garbage, Dark Valley, Lab X-18, Garbage, Agroprom, Agroprom Underground, Agroprom, Garbage, Bar, Wild Territory, Yantar, Lab X-16, Wild Territory, Bar, Garbage, Cordon, Garbage, Agroprom, Agroprom Underground, Agroprom, Garbage, Bar, Army Warehouses, Red Forest, Lab X-19, Red Forest, Pripyat, Chernobyl Nuclear Power Plant, Sarcophagus, (Monolith Control Center), and another warpgame dash to the Proper Ending yet again.

This presupposes that Player is sufficiently "up to snuff" to have made an early visit to Bandit Ranch, interviewed Borov's remains so that he silently obtains the key ahead of schedule, visits the local factory for all of the goodies during lunch and works on lugging some back to a Garbage stash. Does - Mole, Strelok Stash and The Agroprom before dinner, chats to Barkeep, Hunter, Baldy and Snitch and concludes their missions after visiting Freedom for the sniper rifle + ammo. Ignores visiting Lukash, collects booty at the Bar, does Lab X-18 and then heads towards Garbage and AgroU for the speed artifacts - not missing the DV swamp items on the way... Picks up a pair of Moonlights and does escort duty to and within Yantar. And so on.

The 'Proper Ending' Strategy IVEdit

Variation on a variation. Player runs past the Brainscorcher, saving several hours and bullets:-

Cordon, Garbage, Dark Valley, Garbage, Agroprom, Agroprom Underground, Agroprom, Garbage, Bar, Army Warehouses, Bar, Garbage, Dark Valley, Lab X-18, Garbage, Agroprom, Agroprom Underground, Agroprom, Garbage, Bar, Wild Territory, Yantar, Lab X-16, Wild Territory, Bar, Garbage, Cordon, Garbage, Agroprom, Agroprom Underground, Agroprom, Garbage, Bar, Army Warehouses, Red Forest, Pripyat, Chernobyl Nuclear Power Plant, Sarcophagus, (Monolith Control Center), warpgame dash to the Proper Ending again.

It's actually much easier than it sounds, gives player the chance to pick up a fourth Electro Battery, and avoid many bullets. It's also scenic if you're able to ignore Scorcher and Psy-Dog effects.

Doing this particular strategy has a couple of consequences:

  • Since Player didn't leave the Brainscorcher, Barkeep doesn't greet via PDA so there's no mention of the Wish Granter, no mission to get to it in Player's PDA and your only task is the one given by Doc.
  • However, the Wish Granter is still a Player option - Player just doesn't get the "Find the Wish Granter" hurry-up in Sarcophagus1 when entering the core ruins.
  • Additionally, in the Monolith Control Center, when Player destroys the Generators supporting the hologram, Doc's provided sub-mission thread concludes with "Secret of the Monolith" being flashed to Player's HUD as 'Task Complete'.
  • Arriving in Pripyat Player doesn't get the "Meet the group of Stalkers" mission via HUD, but the mission thread is within Player's PDA and this part is ticked when they are met. Subsequent parts of the mission thread function normally.

The 'Improper Ending' Strategy IEdit

Rushjob variation on a variation for the really impatient Player: Cordon, Garbage, Dark Valley, Garbage, Agroprom, Agroprom Underground, Agroprom, Garbage, Bar, Army Warehouses, Red Forest, Pripyat, Chernobyl Nuclear Power Plant, Sarcophagus, Wish Granter

Basically, Player retires several Bandit squads, finds end-game weaponry and ammo and reckons that it's a walk in the forest to attempt an early 'Home Run' without headgear courtesy of Sakharov. (Seriously?) Plus points:

  • There's a PSZ-9d Duty Armor on a hot tower in the Red Forest.
  • Player can run into said forest quickly grab what may be a fourth Electro Battery.
  • It's not far to the Pripyat road.
  • Player has at most 2-3 hours in the area. At first this seems ample.

Minus points:

  • Psy damage is cumulative.
  • The Red Forest is very much alive..
  • Scorcher hits stop you running and cause cerebral heommorrages.
  • The CNS damage reduces hearing acuity..
  • The CNS damage 'whites-out' vision subsequently.
  • Metallic objects in the vicinity and all up to the Pripyat gate are radioactive.
  • Player obviously ignored the Otter memo.

Hiding in electro anomalies will, of course, repair Player under the correct circumstances, but this is a stop-gap strategy and with potential enemy fire from three quarters coupled with the visual difficulties from the anomalies AND the Scorcher, Player will have to contend with increased severity of damage hits over time.

"Run for it" strategies may run into the logistical problem of insufficient resources. But "run for it" is basically the only option.

Player will usually burn-out between the pipes and the bus, send everyone a postcard when you get through.

The 'Improper Ending' Strategy IIEdit

There is a further variation that player may pursue which avoids X-16 and the Brain Scorcher, never finds Ghost or meets up with Guide and the Doctor, and just hoof it to Pripyat after receiving the headgear from Sakharov:

Cordon, Garbage, Dark Valley, Garbage, Agroprom, Agroprom Underground, Garbage, Bar, Garbage,Dark Valley, Lab X-18, Garbage, Bar, Wild Territory, Yantar, Wild Territory, Bar, Army Warehouses, Red Forest, Pripyat, Chernobyl Nuclear Power Plant, Sarcophagus, (Monolith Control Center), warpgame with a dash to the Proper Ending.

Clearly, the only honest ending here is to visit the Wish Granter. However, because of a game exploit involving locked doors and Gauss Guns, it is possible to enter the MCC without the decoder and fight on to the 'Proper' ending.

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