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Gauss gun

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Gauss Gun
(Gauss Gun)
Gauss.png
General Characteristics
Type

Sniper Rifle

Feeding and cartridge
Weight

5.5 kg (empty)

Statistics
Shadow of Chernobyl
  • Accuracy: Very High
  • Handling: Poor
  • Damage: 122.5%
  • Rate of Fire: 30 RPM
Clear Sky
  • Accuracy: Very High
  • Handling: Poor
  • Damage: 200%
  • Rate of Fire: 25 RPM
Call of Pripyat
  • Accuracy: 100
  • Handling: 60
  • Damage: 200
  • Rate of Fire: 30 RPM
[Source]

The Gauss gun (real name: Project 62 or Item 62) is a weapon created by researchers and weapon smiths within the Zone, appearing in one form or another in all three STALKER games. It plays an especially important role in S.T.A.L.K.E.R.: Call of Pripyat.

Contents

BackgroundEdit

The rifle was created by one of the research groups operating under "Project #62", which sought to turn artifacts into ammunition for various weapons. Some Stalkers, namely Cardan took part in the creation of the rifle, and you can even find a larger, artillery-scale Gauss cannon, though you unfortunately cannot fire it.

However according to Cardan, the original smiths of the weapon could not find a power source compact enough to power it and so it was thought that the weapon was eventually scrapped and discontinued. However in one way or another, it was obtained by the Clear Sky faction and remade to function as the non-lethal EM1 Rifle.

After the faction's downfall at their failed assault at the Chernobyl NPP, the Monolith obtained the EM1 Rifle and used it as a basis to produce their own version of the Gauss rifle in limited quantities. The Monolith also alleviated the power source problem by encapsulating a piece of a Flash artifact and putting it inside a Gauss round that would only power the weapon when it fired. The result of their efforts was an incredibly powerful sniper weapon that virtually outclassed every available firearm in the zone in terms of raw power and accuracy.

OverviewEdit

Unlike traditional firearms, the Gauss Gun does not launch projectiles using combustion, but rather uses a series of electromagnets powered by fragments of a Flash artifact to fire special, ferromagnetic slugs at high speeds, capable of completely ignoring protective armor, even the armor of the Exoskeleton cannot stop a Gauss round at any range.

This setup makes it the epitome of sniping weapons, and excels in that role. With pinpoint accuracy, zero recoil, and almost invisible muzzle flash, the Gauss is perfect for sniping from any distance. However, the extreme damage of the shot is off-set by an extremely low rate of fire – it can only fire once every two seconds, and reloading adds another four seconds to the delay, the longest of any sniper rifle.

Apart from a custom barrel and internal mechanism: it uses traditional parts from firearms such as a folding skeletal stock, receivers styled in the way of a traditional assault rifle and a modified SUSAT scope as a sight mount, the scope has been modified for increased magnification.

AppearancesEdit

Shadow of ChernobylEdit

The Gauss Gun is in its prime in the original game, used regularily by Monolith snipers late in the game. Despite its common use in Pripyat and Chernobyl, it's very difficult for the player to get his own Gauss Gun in perfect condition, but even in a half-broken state it's capable of dealing enough damage to kill even a Pseudogiant.

NPCs using the Gauss Gun are not too extreme – the Gauss deals enough to likely induce critical bleeding, but the medkit can heal faster, and so long as the player's suit has a higher than 50% bulletproof statistic, only a headshot will result in guaranteed death for the player. By the time the player reaches Pripyat, where they first encounter the Gauss Gun, they will likely have a suit with 60-80%, reducing the damage to around 60, as opposed to an astronomical 200. However, the Gauss Gun does noticeable damage to armor and suits cannot be repaired unless you have at least four Pellicle, Battery, or Spring artifacts.

NoteEdit

A stalker named Vampire in the Dark Valley stalker camp will claim that he has a Gauss gun and can get it for 800 rubles. It is fake and upon payment he will retreat into the barn, if you attempt to follow him in those inside will become hostile. (recommended you view his link if you fell for his trap and want revenge)

Clear SkyEdit

In S.T.A.L.K.E.R.: Clear Sky, the precursor to the Gauss Gun was being used by Scar, protagonist, to incapacitate Strelok's psy-protection. That weapon is named EM1 Rifle. "EM" stands for "Electromagnetic".

Call of PripyatEdit

SCOP Gauss.gif

In Call of Pripyat, only one copy of the Gauss Gun is found, used by the first Monolith Preacher who is encountered in Pripyat. The Gauss is an instant kill to the player, no matter what armor or healing artifacts may be in effect. This makes the Gauss sniper an unparalleled threat, one that must be taken down immediately in order to survive.

Suspected of being the reason some of the helicopters have failed en route to the Chernobyl NPP, a main quest leads to you discovering the creation of the Gauss Gun. Depending on how you complete the quest, you can keep the Gauss Gun – though the ammunition is by far the most expensive, at 2000 rubles per battery (though the number of charges inside depends on your quest).

In Call Of Pripyat, there are two types of batteries available for the gauss rifle. One can be purchased from Cardan . The latter (Which performs the same but can hold 10 rounds par "pack" instead of 6, because both weigh 0.5 kg they are then lighter) can be found only in stashes. The Ecologists buy the gauss rifle for 29,000 Ru. Once sold, this shooter cant be retreived.

Bugs:Edit

In version 1.6.02 ("Radioactive Edition" double DVD version) the following bug has been encountered: The locked door to the workshop under the Iron Forest anomaly is for some reason open before the quest to find it is initiated. After picking up the documents, not having the gun, returning to Cardan, and giving him the documents resulted in the Gauss Gun spawning. This happened before the trip to Pripyat, and the X8 lab. This bug will give you the Gauss Gun at an early stage, but for gameplay reasons it might be better not to use this exploit. What actually happens when you meet the Monolith Preacher. It is also worth noting that the pseudogiant did not spawn in this scenario. The problem seems not to be unique, as several encouters are described in, among others, :this thread on the official Steam forums. Some of the posts indicate that this exploit could prevent further main quests from spawning, and so it is strongly advised one does not initiate this glitch.

Furthermore, it has also been encountered that two Gauss guns can be acquired. While this bug was chanced upon using the Misery mod, it is believed this should occur within the vanilla game as well. When visiting Cardan after the documents have been retrieved from the Testing Workshop, simply stash the "Unidentified Weapon" in your personal box. When you give him the documents he'll borrow the gun to experiment, and you'll notice a "Item Lost: Unidentified Weapon" notification, however it should still be there in your box. When he figures it all out and you retrieve the Gauss Gun from him you should now have two, however one will still be labelled as an Unidentified Weapon and will remain irreparable, giving the "...It can't be repaired without additional information..." clause. While this glitch may seem worthless, one point of note is that both weapons still have batteries loaded, giving you an extra 10 rounds (by unloading the broken Gauss) which is helpful since the Gauss is the only rifle with finite ammunition. However, this effect can also be done without this glitch, as one can unload the broken Gauss before giving it to Cardan, and when repaired it will be loaded again.

Trivia Edit

  • This weapon is very similar in appearance to the M72 Gauss Rifle from the game Fallout 2. It uses 2mm ammunition just like in Shadow of Chernobyl and has only minor cosmetic differences (such as wood furniture instead of polymer or plastic) and both weapons are extremely powerful and accurate. Of course since Fallout 2 was released in the 90's it would be safe to assume the weapons in S.T.A.L.K.E.R. are a homage to the Fallout series and not vice versa.
  • In Shadow of Chernobyl, the Gauss Rifle is substantially weaker than it is in Call of Pripyat. In the later game, a hit anywhere will kill even an exoskeleton-wearing opponent. However, in SoC, you must still achieve a headshot for a guaranteed kill against enemies wearing armor.
  • For some reason, any trader is willing to buy this gun (and ammo) in all three S.T.A.L.K.E.R. games; though they offer a very small sum for the power and accuracy it offers.
  • In real life, the Gauss gun is actually a Coilgun. The name "Gauss" is a reference to Carl Friedrich Gauss, who formulated mathematical descriptions of the magnetic effect used by magnetic accelerators. Today the alias "Gauss rifle" has become widely popular in both real life and in fiction.
  • The battery on the weapon's texture reads 2.54mm, the XML string for the inventory reads 2mm, and the texture for the battery itself reads 9mm.
  • Suprisingly the Gauss Rifle has iron sights and its even possible to remove the scope by editing the weapon's .ltx file. However the iron sights aren't aligned, most likely because the Gauss Rifle was never intended to be scopeless.

GalleryEdit

Shadow of ChernobylEdit


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