|Shadow of Chernobyl|
|Call of Pripyat|
Mines are concealed explosive devices designed to destroy or disable enemy targets, ranging from combatants to vehicles and tanks, as they pass over or near it. Such a device is typically detonated automatically by way of pressure when a target steps on it or drives over it. In the S.T.A.L.K.E.R. series, stalkers or mutants approaching a land mine will trigger it, usually resulting in death. In all games, mines can be spotted by throwing bolts at them, resulting in a "click" sound.
They are identified as anomalies within the game's code, although unlike regular anomalies, mines do not regenerate after being triggered, and cannot be spotted by detectors.
Shadow of ChernobylEdit
Mines can be found in the swamp in the Army Warehouses, just next to the Freedom base. The player will have to go through this minefield for Max's mission Get a flash drive from the crazy sniper. Mines deal little damage to the player when wearing medium and heavy suits, though they are likely to deal damage to the player's outfit.Another minefield can also be found in Cordon, at the military outpost.
There is a minefield in Limansk, by the Bandits ambush. The mine field is located on the first road just after the bandit held as hostage by the first Clear Sky squad the player encounters - who tells Clear Sky about the ambush. It can be avoided by using the road going behind the houses. There is another mine field in the Limansk Hospital, in the corridor where the player encounters a Monolith machine gun nest - it was likely added to prevent the player from going there, as there is no way out if the player falls there.
The mines in Clear Sky are much more lethal in comparison to their Shadow of Chernobyl rendition. Unless the player wears a quite protective suit, hitting a mine could result in a one-hit kill, or very high damage (health and armor alike).
Call of PripyatEdit
A minefield can be found in the Helipad in Yanov. The player will have to avoid these in order to reach the Stingray 1 wreck. After searching the wreck, a horde of boars and fleshes rushes through the minefield, usually triggering most of the mines. Afterwards, any mutant rushing through the minefield may trigger the remaining mines, though due to the game considering mines to be anomalies, NPCs can freely walk through without being hurt.
Unlike previous games, mines can be easily spotted as they can be seen as dark patches, similar to explosions craters, albeit darker. This is best seen on the concrete pathway. As well, they can be seen as dark spots on the minimap. Mines have the same damage properties as their previous rendition, dealing heavy damage to health and armor (headgear will suffer the less, but can take as much as 1/4 damage on a single hit), and inducing critical bleeding (much like the Gauss Rifle), leaving little time for the player to heal.