|Feeding and cartridge||
7.5 kg (empty)
|Call of Pripyat||
It was designed in the Soviet Union by the famous Mikhail Kalashnikov, and is currently in production in Russia; it was first made in the 1960s. The RP-74 is the first and only heavy machine gun exept the Tank Machine Gun what is a modifield RP-74 to be featured in the S.T.A.L.K.E.R series,exept in Shadow of Chernobyl, and it's widely used by Duty. The weapon uses 7.62×54mm PP rounds.
In the game, the weapon is held by a carrying handle attached to the barrel of the gun rather than the heat guard.
The RP-74 may be able to decimate anything in its line of fire; however, it has a terribly high recoil, woefully bad handling and is extremely heavy. It's also the most expensive weapon to maintain and upgrading it is an expensive affair as well.
It should be noted that when the RP-74 is held, turning speed is noticeably reduced and one is unable to sprint which makes the weapon hard to handle against fast-moving enemies. The RP-74 also cannot use it's iron sights, which prompts one to either take accurate bursts at distant targets or mow them down in the hopes of scoring a hit.
The RP-74 is the weapon of choice of Duty's most elite veterans. In the Agroprom area there is typically at least one Dutyer wielding it in a squad, and if the player joins their side it can be purchased from Mitay, though the player must gain favor with Duty first. A PKM is also received when one destroys Freedom's base. Otherwise,the player must scavenge or 'borrow' a RP-74 from a deceased Dutyer – and given the priority placed on the weapon, likely his squad as well. It makes an excellent close-quarters weapon due to its sheer rate of fire, but the lack of mobility and the heavy weight makes it a niche weapon. It is best paired with the Exoskeleton, since the player cannot sprint with the RP-74 equipped. At long range combat, it is advised to fire at controlled bursts to still be able to fire at an accurate pace and conserve ammo at the same time.
Upgraded for rate of fire it becomes an excellent mutant killer, but the lack of sighting makes it difficult to use against stalkers, where mobility is often important. However when one entrenches himself into a defensive position, one can effectively hold the line all by himself with this weapon. The PKM can only be upgraded by Thunderov and he will require 3 USB flash disks to fully upgrade it. The Military and the Monolith made use of mounted types of the PKM, which cannot be obtained.
Call of PripyatEdit
Its weight has been reduced slightly, as has its other stats, with not 'quite' the harsh movement penalties of the Clear Sky incarnation. On the other hand, the player still can not sprint. There is still a noticeable sluggishness to the turning speed with the RP-74 equipped, but this can be remedied by pulling out a pistol or other light weapon to handle any major adjustments.
In Call of Pripyat, the RP-74 is a rare weapon, though it is sometimes found in the hands of rare and dangerous exoskeleton Zombies.
- An exoskeleton zombie may rarely make an appearance in Yanov's Kopachi Village.
- Likely, the first sighting of a vanilla RP-74 will be in Project 62's underground section, where a trio of Exoskeleton Zombies will be packing at least one.
- The lake north of Yanov Station may have a RP-74 Zombified Stalkers.
- At the top of the Vine Anomaly in Pripyat there is a room with a RP-74, and 300 extra rounds of ammunition. The climb is difficult and hindered greatly by the heavily damaging moving chemical anomaly running across it.
- Hawaiian usually sells the RP-74 at his store if the player sides heavily with Duty. Also, after getting A Friend of Duty achievement he is the only source of ammunition to RP-74 (if you decide to stay in Zone after Evacuation).
- The RP-74 can also be found at X8 Lab, right next to the Poltergeist in the top room. It's in top condition, but it's loaded only with 27 7.62 bullets.
- During free-play in Pripyat 2-3 exoskeleton zombies with RP-74 will sometimes spawn in the The School (on the 3rd floor).
- Exoskeleton zombies found in places around Pripyat may carry the weapon. (Vine Anomaly, Old Service Center, Volcano Anomaly, School, between apartment complex and kindergarten, or the school.)
- Duty experts around Yanov may sometimes carry this weapon.
The upgrade tree is slightly different in that both rate of fire and handling upgrades are extremely important – without any handling upgrades, it can take up to five seconds for the crosshairs to reach their normal, deceptively accurate spread. Fired on the move it's even less accurate than an SVD. By default it's durable enough that it rarely needs repairs. Upgrades will be a massively expensive endeavour – for a gun that you can usually sell for only 8000RU at the most, upgrading just one of the four upgrade trees can cost 12000RU. Repairs aren't a problem once you have reached Pripyat. However, after the second tier upgrade, this weapon is capable of firing about 800 rounds (in full auto) before it will not shoot. After fully upgraded, with plenty of ammo, the weapon is really useful, thanks to good rate of fire and surprisingly good accuracy, making any enemy stalker (even those in exoskeletons) a small deal. The only major problem is turning speed, but the player can escape this by binding higher mouse sensitivity to any key through console so when the player will hold the RP-74, they will still have enough mobility to quickly turn around.
- Originally the PKM was going to be featured in Shadow of Chernobyl both as a weapon and as a gun emplacement however was not included in the final version. The weapon's "mounted" file is still in the final version, and can be reactivated using rather simple mods, but the entity was removed by the patch update. In many mods, such as Priboi Story and Oblivion Lost, there is a fan-made PKM weapon.
- RPK-74 is the name of the modernized RPK, a light machine gun based on the AK-47.
- The PKM feeds from the right and ejects to the left but this doesn't mean it was intended to favor a left-handed gunner. It was designed that way to make the belt easier to manipulate for a right-handed shooter and also to have the casings eject away from the loader since the loader would be to the right of the gunner. With the loader to the right of the gunner (assuming the gunner is in prone position), it would probably be easier for the loader to manipulate a right-to-left feeding belt from a belt box. The casings eject at a downward angle and typically end up in a relatively neat pile.