Pripyat or Pripiat (Ukrainian: При́п'ять, Prýp'jat́; Russian: При́пять, Pri'pyatï’) is an abandoned city in northern Ukraine, near the border with Belarus. Named after the nearby Pripyat River, Pripyat was founded on 4 February 1970, the ninth nuclear city in the Soviet Union, to serve the nearby Chernobyl Nuclear Power Plant. It was officially proclaimed a city in 1979, and had grown to a population of 49,360 by the time it was evacuated, a few days after the 26 April 1986 Chernobyl disaster.
In-game, it has become a legend among stalkers, as it is rumored to be full of artifacts, and to be the only way to the Chernobyl Plant where the legendary Wish Granter is located. However, with the apparition of the Zone in 2006, the Brain Scorcher antennas located in the nearby Red Forest made the city inaccessible. In 2011, a group of stalkers walked through the Red Forest, which was the beginning of the Monolith faction. By the end of S.T.A.L.K.E.R.: Clear Sky, the city is populated exclusively by the Monolith faction.
Shadow of ChernobylEdit
Abandoned city / Ruins
Pripyat is the second-last level in the game, if one counts the Sarcophagus and Chernobyl rooftops as part of Chernobyl NPP. The city is nearly entirely under Monolith control, with Charon leading the defense from the Monolith headquarters in the centre of the city. The player is tasked to go through the town to reach the Chernobyl Nuclear Power Plant, and is given an opportunity to join a team of expert Loners in pushing their way through the city, but they're also given a chance to explore the rest of the area before reaching the CNPP.
After the Brain Scorcher is disabled by Strelok, many factions rushed through the abandoned city hoping to reach the Sarcophagus in which is located the legendary Wish Granter. As such, by the time Strelok reaches the city, Pripyat became the theater of a clash between the various factions that made their way through the Red Forest, including Loners, Freedom, Duty, elite Military stalkers and Mercenaries. These factions are then confronted to either the Monolith or other factions (such as Duty and Freedom, who regularly fight in the first parts of the city), and are seen fighting to reach the Stadium which is the entrance to the CNPP.
Originally, the ferris wheel in Pripyat funfair was to be opened on May 1, 5 days after the explosion in Chernobyl NPP's reactor 4. Pripyat was evacuated two days after the explosion, leaving the ferris wheel untouched. It remains standing tall in the ghost town of Pripyat, although continues to be one of the most irradiated parts of the city, containing dangerous levels of radiation even today.
In-game, its gondolas are riddled with Electro anomalies, making it a dangerous area to explore. There is nothing valuable there, and it has nothing worth visiting, besides being an iconic landmark.
The former Pripyat sports stadium is in-game the nothernmost location of the city, and the last part of the city before reaching the outside of the CNPP. It has became a large battleground, the seats of the stadium being guarded by RPG-7u-wielding Monolithians (and one with a Gauss gun), and the central ground being filled with Whirligigs and Springboards, and powerful mutants such as Pseudogiants. Crossing through the stadium is much difficult due to the heavy resistance encountered there, though most of the mutants will be already killed by the numerous Whirlgigs.
The Polissya hotel is one of the tallest buildings in Pripyat. It was built in mid-1970s to house delegations and guests visiting the Chernobyl Power Plant. It is located in the central part of the city.
In-game, it was used by Strelok's Group as a secret stash, containing the unique Decoder, notes, and a Skat-9M military armoured suit. The building is guarded by a few Monolith stalkers, including one on the rooftop wielding the Gauss gun, that will attack the player once they leave the underground car park. The key to Strelok's stash can only be acquired by speaking to Doctor, though it is possible (but difficult) to knock the decoder out of the hotel room, allowing the player to get it without speaking to Doc nor Guide.
Palace of CultureEdit
The "Energetik" Palace of Culture is among the most iconic landmarks. This former art center was converted into the central headquarters for the Monolith faction. The building itself contains no less than 20 Monolithians. The front entrance (through the square) is guarded by Monolith marksmen (using the SVUmk-2), and the inside of the building is heavily protected, leading to a large close-quarters firefight inside the building. The large opera room in the back of the building contains a large structure, which has various Artifacts and praying Monolithians around it. The basement of the palace serves as a bunker with a living quarters for the Monolith leader Charon.
- It's not a bad idea to take two stocks of weapon you will use in the Pripyat and CNPP (unless it's some kind of special and/or hard-to-obtain weapon like Sniper TRs 301 or SVDm2 so when you will damage one, you will still have second weapon as backup.
- When entering Pripyat, follow the loner squad as normal through the streets and help them clear out the underground car park, but do not emerge from the other side. Instead, once the underground car park is safe, backtrack almost to the beginning. Look to your right as you go down the first straight part you've been through when you entered the level and when you see a space between two buildings that is not blocked go into it and turn right again. if you follow this street you will come to the department store where the stash "supplies of the leader of Freedom" is located. Go through the department store and kill the two or three military stalkers who are shooting at the Freedom fighters there (and, if you elected to make an enemy of Freedom, kill them as well) and stand on the balcony in front of the store. If you have a sniper rifle or an assault rifle with a good scope , aim at the building slightly to your right. At the top there is usually a Monolithian with an RPG; shoot him. This will save you a lot of trouble later on.
- Whether you go the route previously described or you go through the car park, you should make your best effort to clean out the Monolith HQ; it will make your life much easier, especially if you intend to go to the hotel stash or if you just like to explore the city. In any case, there is a building directly in front of the north exit of the car park. On top of it is a Monolithian sniper with a Gauss gun. If you elected not to go through the car park, you can take him by surprise by carefully backing up from this building until you can see part of him and not just his gun. Shoot until the rifle falls to the ground; it will usually be in excellent condition, sometimes even with a full clip. It will come in very handy later in the game, so pick it up.
- Something you should actually do before you go to Pripyat is try to acquire a sniper rifle of some sort (the real Dragunov is the better choice, as it is more accurate than the SVUmk-2) and as much ammo as possible; you WILL need it.
- Whenever possible, stick to groups of neutral or friendly NPCs such as Duty squads or groups of Freedom fighters. This way the other members of this group will draw some of the enemy fire and they will be shooting as well, which will better preserve your ammunition supplies and the condition of your gun, both of which you will need later when you are alone at the CNPP.
Call of PripyatEdit
Abandoned city / Ruins
Pripyat is the final level of Call of Pripyat, also the smallest outdoor area the player has to explore. It is a different part of Pripyat compared to S.T.A.L.K.E.R.: Shadow of Chernobyl. Unlike the previous two levels, the population and the happenings inside Pripyat are mostly static—aside from scripted events, the Military and Monolith rarely interact, and other factions are still wary of and unable to reach the city after the emission that occurred near the ending of S.T.A.L.K.E.R.: Shadow of Chernobyl. Monolith presence is no longer as all-encompassing as it used to be, leaving the city largely up to the player to explore—however, without their influence much of the city is laid to waste by powerful mutants.
This area of the game is dramatically different based on the choices the player makes prior to this point. The player's previous actions determine how many, and what type of stalkers make their way to the city. Loners will take over the Laundromat, while Mercenaries will patrol the city, especially if Jackal survives.
Zombified Stalkers are also present, mostly in areas where the Monolith are located.
The outpost of the military led by Colonel Kovalsky. Situated in the south of Pripyat, this is a safe place where repairs, medical supplies, ammunition and storage are available. Almost all of the missions in Pripyat are received from here.
After the surviving military members evacuate, Loners will occupy this building.
Book StoreEditA small book store on the south-western side of Pripyat. It is inhabited by a squad of Monolith fighters, which the player must clear from the building in the mission Shattering the Monolith. In the back room of the store there is a Monolith Aerial that was used for receiving messages from their leaders, the Common Consciousness, with several fighters surrounding it in a trance like state.
Department StoreEditThe department store is an important place, as it is one of two buildings in Pripyat that contains the valuable calibration tools. The store is frequently surrounded by Blind Dogs, and the maze-like interior is infested with Rodents. In the basement of the building one can find the calibration kit on a table, and in a separate adjoining basement a cleverly concealed RPG-7u on a beam. There is also an access point to the department store basement anomaly, which is covered in more detail below.
Grocery StoreEditA small shop on the west side of the city. It is the focus of the mission in which the player must find a military sentinel that went M.I.A., and confront a controller that appears from one of the back rooms of the building. There is little of value here but within the basement of the store, it contains a rare RPG-7u.
HospitalEditThe Hospital is a large building with two wings separated by a courtyard. The mission Mysterious Weapons in which the Gauss rifle is acquired from a Monolith squad takes place here, resulting in a shoot-out with the enemy over the central courtyard. Although it is a large building, very little of it is accessible to the player. The hospital is a fixed spawn for a Chimera, which will spawn either in the eastern building or in the courtyard.
KindergartenEditThis building is inaccessible until the player is sent by Colonel Kovalsky to investigate a communications jammer. Explosives acquired earlier in the mission are used to blast through a door on the north-western side. It contains two poltergeists, and the building is filled with a psi field that hurts the player. There is a stash of gauss rifle batteries and a few army medkits behind some large boxes on the second floor. The Poltergeists will not re-appear when killed, and the psi field will disappear once the player destroys the communications jammer.
SchoolEditA large building located in the central part of the map. Before the final mission, it is possible to find there Zulu, being attacked by a large group of Snorks. If the player rescues him, he will reward him with his unique machine gun. During freeplay, Zombified Stalkers, Mercenaries and Loners are often found in the building. A gravitational anomaly is found in the ruined south-eastern part of the building. Lab X-8. The player is sent here as part of a quest to find documents about the Gauss gun. The Center is a maze-like building with multiple staircases that must be used in order to get to the rooftop and find the elevator generator. An electrical anomaly is found on the roof. On the first trip to the center, large amounts of zombified stalkers and Monolith stalkers are found in the building. During freeplay, zombified stalkers, mercenaries, and occasionally Loners can be found patrolling the building.
Old Service CenterEditLocated in the northern part of the city, this building contains a valuable calibration kit, which is guarded by a Burer on the second floor. On a shelf next to the calibration kit,there is a large stash containing: 200 rounds of PKM ammo; 180 rounds of 5.45x39 AP ammo; an RPG round; 2 gauss batteries and a PMm. The building hosts an electrical anomaly, which is covered in later sections.
Prometheus Movie TheaterEditA ruined building located at the top part of the city. Three Monolithians are usually found here, although they will be often replaced by mercenaries, Loners, or even mutants. Nothing valuable can be found here, although the theater can be used as a shelter during emissions.
River PortEditThe port is located in the north-eastern part of the map, on the opposite side of the square from the Prometheus cinema. There are a large number of Monolith troops and zombies here, including the dangerous Monolith Fighter, normally found praying in the tallest tower of the building. . Taking his PDA reveals two stashes of gauss rifle batteries and army medkits in the area. One is in the tower on the north side of the port, and the other is on the the roof on the south side of the buildings.
Situated in a basketball court on the west side of Pripyat, the volcano is a crater filled with various types of burner anomalies. There are tightly grouped clusters of static burners, and several moblie anomalies that shoot up and down, hence the name 'Volcano'. Oddly, there is no ambient heat inside the anomaly, meaning that one can advance slowly and carefully without receiving damage. Fire-based artifacts spawn here, and a flame can usually be found near the center of the crater. Mercenaries and zombies are often found around the area.
Department Store BasementEdit
This anomaly is accessible from the lowest point in the department store (near the calibration tools), or a manhole concealed in a clump of bushes on the north side of the apartment building behind the store. It consists of two levels, separated by a metal grate. The lower level is filled with chemical anomalies, which are unusually easy to see; they appear similar to the fruit punch anomalies in earlier games. The top level contains a roaming burner anomaly that moves up and down the tunnel. Chemical artifacts spawn here, and bubble appears quite often. It should be noted that the artifacts seem to only spawn on the lower level, meaning that there is little need to traverse the extremely dangerous top level.
Roof of Yubileiny Service CentreEdit
The roof of this building is covered with static electro anomalies. It is worth visiting here when activating the generator to access lab X-8, as the rare artifact snowflake is a fixed spawn here, and other electric-based artifacts may appear also. There is no radiation here, so there is no need to rush through the anomaly.
An interesting chemical anomaly and climbing challenge can be found in the north-eastern part of Pripyat. On the ground, there is a crater (which normally contains the artifacts) surrounded by standard chemical anomalies. Long, twisted vines stretch between two apartment blocks, and a moving gas anomaly travels up and down them. It is possible to climb the vines, and reach the north-western apartment complex, to find here a stash containing medical supplies, along with an RP-74 and ammo for it. While climbing the vines, the player must be careful not to fall, due to the vines being rather narrow, and also must pay attention to the gas cloud that will deal serious damage to the player if he hasn't a sufficient chemical protection (although the player can simply run through the cloud, which should deal minimal damage). Chemical artifacts will spawn in the crater, while a rare artifact such as a Firefly can be found in the apartment.
The Anomaly at the school is a purely gravitational cluster in the ruined south-eastern side of the building, covering the second and third floors. There is a very tightly packed cluster of springboards, and a whirligig floating just above them. Throw a bolt into the whirligig, then toss one into the springboard cluster, and jump through to the other side. Care should be taken when visiting the area for the first time, as Zulu, assuming he survived the Pripyat Underground, will be fighting a large horde of dangerous snorks below the anomaly. Gravitational artifacts usually spawn on the third floor, and the rare Goldfish can often be found here.
Old Service CenterEdit
The Old Service Center in northern Pripyat hosts a large field of electro anomalies, similar to the Iron Forest anomaly from Zaton. Most of the anomalies found in the building are located at the ground floor, although a small amount is found at the top floor, which could make the use of a Svarog detector rather confusing. Electric-based artifacts may spawn there, although they do not seem to respawn once collected. Unlike the Yubileiny Service Center rooftop, the anomaly is radioactive.
- Some of the landmarks featured in Shadow of Chernobyl (including the Ferris Wheel and the Hotel) can be seen in the background of Call of Pripyat.
Shadow of ChernobylEdit
Call of PripyatEdit