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Pripyat

Pripyat
[[File:
|250px]]
Type

Abandoned city / Ruins

Notable locations

See:

Factions

SHOC Military.png Military
Monolith Patch.png Monolith
SCS Mercs.png Mercenaries
SCS Loners.png Loners
Dolg Patch.png Duty

Doctor
Technicians
Other characters

Military:

Monolith:

Loners:

Mercenaries:

Duty:

  • Dolg Patch.pngZulu (Present if recruited and survives the way).
Related quests

See:

Map of Pripyat from S.T.A.L.K.E.R.: Call of Pripyat
ParavinAdded by Paravin
[Source]

Pripyat is a location featured in S.T.A.L.K.E.R.: Shadow of Chernobyl and S.T.A.L.K.E.R.: Call of Pripyat.

Contents

HistoryEdit

Pripyat or Prypiat is a city that used to be for the engineers working at the Chernobyl Nuclear Power Plant. It was evacuated after the incident in 1986, leaving a ghost town in its place. When the Zone appeared in 2006, it became an unreachable area because of the Brain Scorcher, blocking access to the center of the Zone. In 2011, the Monolith faction marched through the Brain Scorcher to Pripyat and beyond. As a result, Pripyat became heavily populated with Monolith members as well as very dangerous mutants.


Shadow of ChernobylEdit

Pripyat is the second-last level in the game, if one counts the Sarcophagus and Chernobyl rooftops as part of Chernobyl NPP. The city is nearly entirely under Monolith control, with Charon leading the defense from the Monolith headquarters in the centre of the city. The player is tasked with joining a team of expert Loners in pushing their way through the city, but they're also given a chance to explore, where they may find and encounter Duty experts, Freedom experts and Spetsnaz therefore Military Stalkers making headway into the city. Marked One is the only known Stalker to break through Pripyat at this time, reaching the center of the Zone while everyone else is pushed out of Pripyat by the Monolith.

Notable LocationsEdit

Ferris WheelEdit

The famous Pripyat ferris wheel. (SoC)
BoredgunnerAdded by Boredgunner

Originally, the ferris wheel in Pripyat funfair was to be opened on May 1, 5 days after the explosion in Chernobyl NPP's reactor 4. Pripyat was evacuated two days after the explosion, leaving the ferris wheel untouched. It remains standing tall in the ghost town of Pripyat, although now riddled with electro anomalies in nearly every gondola as well as the boarding platform.

In the real world, the ferris wheel in Pripyat continues to be one of the most irradiated parts of the city, containing dangerous levels of radiation even today.

StadiumEdit

The Pripyat sports stadium has been converted into what resembles a battlefield, filled with various anomalies as well as both mutants, animals and Monolithians.

HotelEdit

The Hotel is the location of the Decoder, and other contents in the stash belonging to Strelok's Group. The stash is in a locked room, which can only be opened if the Marked One met Guide and Doctor. Monolith fighters may also be found in the Hotel.

Call of PripyatEdit

BackgroundEdit

Pripyat is the final level of Call of Pripyat, also the smallest outdoor area the player has to explore. It is a different part of Pripyat compared to S.T.A.L.K.E.R.: Shadow of Chernobyl. Unlike the previous two levels, the population and the happenings inside Pripyat are mostly static—aside from scripted events, the Military and Monolith rarely interact, and other factions are still wary of and unable to reach the city after the emission that occurred near the ending of S.T.A.L.K.E.R.: Shadow of Chernobyl. Monolith presence is no longer as all-encompassing as it used to be, leaving the city largely up to the player to explore—however, without their influence much of the city is laid to waste by powerful mutants.

This area of the game is dramatically different based on the choices the player makes prior to this point. The player's previous actions determine how many, and what type of stalkers make their way to the city. Loners will take over the Laundromat, while Duty (if Zulu survives) and Mercenaries (if Jackal survives) will patrol the city, constantly fighting one another as well as Monolith for control.

The Monolithians has another headquarters in this new part of Pripyat, centering themselves at first atop the X8 Lab, and then inside the Prometheus Cinema.

Notable LocationsEdit

LaundromatEdit

Laundromat.
Jamesd321Added by Jamesd321
Main article: Laundromat

The outpost of the military led by Colonel Kovalsky. Situated in the south of Pripyat, this is a safe place where repairs, medical supplies, ammunition and storage are available. Almost all of the missions in Pripyat are received from here, and the guide Garry resides in this building.

Apartment ComplexEdit

A block of two tall apartments with a kitchen facility and central square between them. The complex is the meeting point between Jackal and Serbin in the mission One shot.

Book StoreEdit

Book Store.
Jamesd321Added by Jamesd321
A small book store on the south-western side of Pripyat. It is inhabited by a squad of Monolith fighters, which the player must clear from the building in the mission Shattering the Monolith. In the back room of the store there is a Monolith Aerial that was used for receiving messages from their leaders, C-con, with several fighters surrounding it in a trance like state.

Department StoreEdit

The Department Store.
Jamesd321Added by Jamesd321
The department store is an important place, as it is one of two buildings in Pripyat that contains the valuable calibration tools. The store is frequently surrounded by Blind Dogs, and the maze-like interior is infested with Rodents. In the basement of the building one can find the calibration kit on a table, and in a separate adjoining basement a cleverly concealed RPG-7u on a beam. There is also an access point to the department store basement anomaly, which is covered in more detail below.

Grocery StoreEdit

Grocery Store.
Jamesd321Added by Jamesd321
A small shop on the west side of the city. It is the focus of the mission in which the player must confront a controller that appears from one of the back rooms of the building. There is little of value here. It is in this stores basement that you will find the RPG-7


HospitalEdit

Hospital.
Jamesd321Added by Jamesd321
The Hospital is a large building with two wings separated by a courtyard. The mission Mysterious Weapons in which the Gauss rifle is acquired from a Monolith squad takes place here, resulting in a shoot-out with the enemy over the central courtyard. Although it is a large building, very little of it is accessible to the player.

KindergartenEdit

'Sunny' Kindergarten, as seen with the psi field affecting vision.
Jamesd321Added by Jamesd321
This building is inaccessible until the player is sent by Colonel Kovalsky to investigate a communications jammer. Explosives acquired earlier in the mission are used to blast through a door on the north-western side. It contains two poltergeists, and the building is filled with a psi field that hurts the player. There is a stash of gauss rifle batteries and a few army medkits behind some large boxes on the second floor.


SchoolEdit

The School, Zulu can be found at the bottom of the broken section.
Jamesd321Added by Jamesd321
Contains a gravitational anomaly on the second and third floors of the ruined south-eastern wing. If Zulu survives the Pripyat underground, he can be rescued from a horde of Snorks, rewarding the player with his unique RP-74.



Yubileiny Service CenterEdit

Jubilee Service Center.
Jamesd321Added by Jamesd321
A large building containing the hidden entrance to Lab X-8. There is an anomaly on the roof, which is explained in further detail below. It is filled with Zombified Stalkers and Monolith fighters, and is a considerably dangerous building. The player must climb to the top floor to activate the generator, powering the elavator to the laboratory.

Old Service CenterEdit

Old Service Centre.
Jamesd321Added by Jamesd321
This building contains a valuable calibration kit, which is guarded by a Burer on the second floor. On a shelf next to the calibration kit,there is a large stash containing: 200 rounds of PKM ammo; 180 rounds of 5.45x39 AP ammo; an RPG round; 2 gauss batteries and a Pmm. On the ground floor there is an anomaly field and pockets of radiation, which is covered in later sections.

Prometheus Movie TheaterEdit

Prometheus Cinema.
Jamesd321Added by Jamesd321
This is the Monolith headquarters in the North of Pripyat, and it is home to a small squad of three fighters sitting around a camp fire. Care should be taken, since there is an expert with an Eliminator among them. The statue in the large courtyard in front of the building is the focal point of the final mission 'Evacuation'.

River PortEdit

River Port. The Monolith Fighter is found in the tower in the background.
Jamesd321Added by Jamesd321
The port is located in the north-eastern part of the map, on the opposite side of the square from the Prometheus cinema. There are a large number of Monolith troops and zombies here, including the dangerous Monolith Fighter, normally found praying in the tallest tower of the building. . Taking his PDA reveals two stashes of gauss rifle batteries and army medkits in the area. One is in the tower on the north side of the port, and the other is on the the roof on the south side of the buildings.

Anomaly FieldsEdit

Volcano AnomalyEdit

Volcano Anomaly
Jamesd321Added by Jamesd321

Situated in a basketball court on the west side of Pripyat, the volcano is a crater filled with various types of burner anomalies. There are tightly grouped clusters of static burners, and several moblie anomalies that shoot up and down, hence the name 'Volcano'. Oddly, there is no ambient heat inside the anomaly, meaning that one can advance slowly and carefully without receiving damage. Fire-based artifacts spawn here, and a flame can usually be found near the centre of the crater.

Department Store BasementEdit

Department Store Basement Anomaly
Jamesd321Added by Jamesd321

This anomaly is accessible from the lowest point in the department store (near the calibration tools), or a manhole concealed in a clump of bushes on the north side of the apartment building behind the store. It consists of two levels, separated by a metal grate. The lower level is filled with chemical anomalies, which are unusually easy to see; they appear similar to the fruit punch anomalies in earlier games. The top level contains a roaming burner anomaly that moves up and down the tunnel. Chemical artifacts spawn here, and bubble appears quite often. It should be noted that the artifacts seem to only spawn on the lower level, meaning that there is little need to traverse the extremely dangerous top level.

Roof of Yubileiny Service CentreEdit

The roof of this building is covered with static electro anomalies. It is worth visiting here when activating the generator to access lab X-8, as the rare artifact snowflake is a fixed spawn here, and other electric-based artifacts may appear also. There is no radiation here, so there is no need to rush through the anomaly.

Vine AnomalyEdit

Vine Anomaly. Climb to the top of the apartment on the left.
Jamesd321Added by Jamesd321

An interesting chemical anomaly and climbing challenge can be found in the north-eastern part of Pripyat. On the ground, there is a crater (which normally contains the artifacts) surrounded by standard chemical anomalies. Long, twisted vines stretch between two apartment blocks, and a moving gas anomaly travels up and down them. It is possible to climb the vines, and there is a significant reward for doing so. The goal is to reach the highest balcony of the north-western building. Before attempting the climb, observe the path of the moving anomaly, as it will kill instantly. When the top is reached, there is an apartment containing some basic medical supplies on a table, and an RP-74 with 300 rounds of ammo behind the sofa. Pull out your detector and sometimes a Firefly or meat chunk can be found here. There is also what looks like a large cassette player on the table, but it doesn’t appear to do anything.

SchoolEdit

The School Anomaly. Annotated to show invisible anomaly location
Jamesd321Added by Jamesd321
The Anomaly at the school is a purely gravitational cluster in the ruined south-eastern side of the building, covering the second and third floors. There is a very tightly packed cluster of springboards, and a whirligig floating just above them. Throw a bolt into the whirligig, then toss one into the springboard cluster, and jump through to the other side. Care should be taken when visiting the area for the first time, as Zulu, assuming he survived the Pripyat Underground, will be fighting a large horde of dangerous snorks below the anomaly. Gravitational artifacts usually spawn on the third floor, and the rare Goldfish can often be found here.

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