The faction consists mainly of Bandits not organized under Yoga's lead and stalkers that broke off from other factions. The Renegades do not seem to be under a formal leadership and act as warbands and gangs instead. Following the increase in emissions and the subsequent changing of the Zone's anomalous activity, the road to the Great Swamps opened up and people began moving in on what they hoped was an area of unharvested bounty. These people, dubbed the Renegades, soon got themselves into a turf war with the resident Clear Sky, a war they were well on their way of winning until Scar got involved, where their numbers were reduced to less than 25 fighters.
In game Edit
The Renegades are the first human enemies the player comes across and also the first faction war opponents, serving as a go-along tutorial for both combat and the faction wars mechanic. They are always hostile, unless the player does not kill any of them and later joins the Bandits. They are only encountered in the Swamps and in the Red Forest. Renegades are, much like Bandits, equipped with light weapons and low-quality armor. At the start of the game, they are still vastly superior to Clear Sky in sheer numbers. The Renegades were most likely made as a supplement for the Bandits as so the player could still join the Bandit faction without harming one's reputation with them. Renegades were not seen in Shadow of Chernobyl or in Call of Pripyat, suggesting that they most likely dissolved into the Bandit factions, became Loners, or were completely destroyed.
It is unclear what ties the Renegades have with the Bandits. When one joins the latter faction, they will become neutral with the Renegades, and as such it is unclear what the goal of this faction is: The elite Renegade strike force guarding the bridge to Limansk and the one in the Red Forest are distinct from the similarly equipped Bandits in Limansk, and one can wonder as to whether they are in fact cooperating, having perhaps equipped elite units to form a blockade on the paths to the center of the zone, whilst pushing on northward with another squad. This is supported by the unprecedented level of organization shown amongst Bandits under Yoga's rule, however, seeing as the Renegade faction does not seem to have a leader, or at least one with a speaking role, it remains ambiguous.
Sadly, upon joining the Bandits and traveling to the swamps, the Renegades offer no real background story and have been lazily written using the same script as the members of Clear Sky, referring to the Clear Sky leaders as they are their own.
At first renegades are armed with relatively light weaponry much to the reminiscence of Bandits in Shadow of Chernobyl. In later parts however, they are seen with much more exotic 9x39mm weaponry while appearing in large numbers.
- Bandit jacket - Identical to the leather jacket, except the artifact container count, which is 2.
- Trenchcoat - Thick brown coat, good for cold temperatures. Unobtainable by the player up until S.T.A.L.K.E.R.: Call of Pripyat.
- Mercenary Suit - Lightweight suit, normally used by Mercenaries but it has been adopted by Bandits and Renegades. It provides slightly higher ballistic protection than the Stalker Suit at the cost of radiation and anomaly protection. Used with a brown BDU, while Mercs use a blue BDU. They do not use gas masks.