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The subject of this article appears in S.T.A.L.K.E.R.: Shadow of Chernobyl.

The Duty faction have set up camp on the plain's edge and they always welcome stalkers in need of rest. A desert oasis of sorts - a place completely devoid of anomalies and mutants. Be sure to check out the 100 Rads bar in the vaults - it's a meeting point for stalkers from all over the Zone. The bar is run by the local trader, so if you're interested in selling or buying wares apart from the local gossip - that's the place to go to. North of the bar is the military base, with the Garbage to the South.
― Encyclopedia S.T.A.L.K.E.R

The Bar is a major location featured in S.T.A.L.K.E.R.: Shadow of Chernobyl.

Overview[]

Before the accident in '86 this was an industrial area. As you can see, there ain't much left of it now...
Kitsenko

The Bar was founded on the remains of an old industrial site known as "Rostok". The large industrial area has been divided into two parts, the eastern part being home to numerous stalkers while the western part has remained abandoned and has been since known as the Wild Territory. The Bar inherits its name from the famous 100 Rads bar which is located there, although the location is also home to other facilities, namely the Duty base where General Voronin, the leader of Duty, is established.

General trading is done with the Barkeep who can also supply an endless amount of minor quests. Some of the other stalkers in the 100 Rads Bar can also hand out quests. Snitch is in the information business and can be paid to reveal small pieces of information about the current goings-on in the Zone. The player can participate in fights-to-the-death in the Arena, with a small monetary reward for each successful fight. The Duty leader, Voronin, can provide a limitless amount of missions and some unique missions such as Obtain an Bulldog 6 from Freedom. Duty also has its own trader, Colonel Petrenko.

History[]

During the faction wars, the Rostok factory and the bar were effectively cut off from the rest of the Zone as the same emission that marked the start of the wars also created deadly new anomalies in and around the factory, forcing the residents to evacuate and cutting the area off to stalkers.

Shortly following the Clear Sky assault on the Chernobyl Nuclear Power Plant, the anomaly surges abated and Rostok became open for dwelling once more.

Layout[]

The Bar is a rather small level, but is more complex to navigate due to the numerous buildings and obstacles within the factory itself. The area can be entered from two checkpoints, one from the Garbage entrance to the southeast and another in the northwest near the entrances to the Wild Territory and the Army Warehouses, each guarded by a contingent of Duty stalkers. The 100 Rads is located in the central area of the Bar, with the Arena directly to the north of it. The Duty base is entered from the northeast.

Appearances[]

Shadow of Chernobyl[]

The location plays a major role in the events of the game as the player must talk to Barkeep several times as part of the main storyline.

Access to the area is prohibited until the player has the documents from the Agroprom Research Institute. Access to the Duty base itself is prohibited until the player brings the document from Lab X-16 and speaks to the Barkeep.

Duty maintains a strict ceasefire rule within the territory of Duty. If the player fires their weapon at another stalker while inside the Bar, they will be warned via a megaphone. Reiterating will turn Duty hostile, and killing a stalker will outright turn them hostile as well. Note that the ceasefire rule only applies to the player, and also forbids the player from attacking enemies within Duty's territory, meaning the only way to eliminate enemy stalkers in the Bar is to let other NPCs handle it instead.

Call of Pripyat[]

Several areas of the Bar, namely the 100 Rads and the Duty base, are mentioned in S.T.A.L.K.E.R.: Call of Pripyat.

Inhabitants[]

Propaganda[]

Just in front of the entrance to the Duty base is a megaphone that broadcasts propaganda for Duty, similarly to the megaphone in the Military checkpoint. At times, the megaphone broadcasts advertisements for the 100 Rads instead.

All propaganda

Chernobyl veterans, join Duty! We have a huge responsibility: to protect the world from the expanding Zone!

Free stalkers, veterans and hunters! Join Duty! Protecting the world from the Zone's evil is our common goal!

Stalker, protect the world from the Zone! Join Duty!

The world fears the Zone's expansion! Join Duty and save the innocent!

Deadly anomalies, dangerous mutants, anarchists and bandits... None of them will stop Duty on its triumphant march towards saving the planet!

Attention, stalkers! We need volunteers for dangerous but well-paid missions. Come to the bar if you're interested.

Stalkers, if you're looking for a place to rest, eat, drink, talk, or find some work, then 100 Rads bar is the place for you! We're always happy to serve new customers.

If the player attacks another stalker in the vicinity of the Bar, the following warning messages will be broadcasted instead:

All warnings

Cease fire! Firing is forbidden on Duty territory! Offenders will be punished!

Attention! Marked One broke the law by firing and will be killed!

Attention, a murderer is present! To everyone on Duty territory, kill the murderer immediately!

If hostile stalkers attack the Bar's checkpoints, the following warning will be broadcasted instead:

All warnings

Attention! The enemy has infiltrated our territory! To everyone in the area: destroy the enemy immediately!

Glitches[]

  • Normally, access to the area is prohibited until the player completes Sidorovich's mission to retrieve the case from the Agroprom facility, but the requirement can be circumvented by exploiting a glitch. This can be achieved by simply pushing against the gate or shooting it open. Doing this, however, will cause the soldiers guarding the gate to become hostile, and shooting them will invoke the wrath of the Duty members within. One way to avoid detection by the three guarding the gate is to push a box in behind the left guard, break line of sight behind a nearby tree and come back to climb up behind him and then open the gate. The guards may be avoided, permitting access without having to make the trip to Agroprom for the case.
  • Sometimes mercenaries from the Army Warehouses or Wild Territory and/or Spetsnaz soldiers will come and fire on the Duty guards. Shooting at these enemies will cause the loudspeaker to call the player a murderer, and most, if not all the stalkers in the bar area, will become hostile.
  • Near the western portion of the Bar (where the entrances to the Army Warehouse and Wild territory are located), there is a large metal gate blocking off another portion of the factory complex - intended not to be accessible to the player. However by either performing running-jumps over rooftops, starting off the metal tower by the Dutyers guarding the Duty HQ (there are two ladders from the first floor), or simply jumping over the fence by the dog pack's hangout place and going around, it is possible to enter this area. The area will be vacant and have glitched textures and one-way walls. The player can further glitch the game by heading south and leaving the Rostok factory, this will leave them free to move to any area on the mini-map without accessing the normal 'area transition' points (ex. from Rostok to Garbage, etc), however the entire world will simply appear as a gigantic field of grass. If the player travels too far in one direction, they will encounter the edge of the map ending at a grey void - walking off the edge of the map will cause the player to become stuck in the grey void, forcing them to restart the game.

Trivia[]

  • Rostok has achieved something of a cultural status with many fans of the S.T.A.L.K.E.R. games, due to the fact that the area houses four of the game's most annoying characters. The guard in the first building, the bouncer in the entrance of the bar, the man named Snitch inside the bar, and the bouncer blocking entrance to the counter. All four of whom repeatedly utter a single sentence when the player is close. "Get out of here, stalker", says the guard. "I said come in, don't stand there", says the bouncer. "I have some information that may well be of use to you, stalker", says Snitch and "you can't go there!", says the other bouncer. These lines are repeated about every two to five seconds whenever the player is within 5-15 meters of them. This has caused these lines to become internet memes within the S.T.A.L.K.E.R. community with "Get out of here stalker" being the most popular one.

Gallery[]

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