Rostok is a location featured in S.T.A.L.K.E.R.: Shadow of Chernobyl.
Mainly it is an urban/industrial area located north of the Garbage, east of the Wild Territory and south of the Army Warehouses. It is notable for housing the 100 Rads Bar, the Duty headquarters and the Arena. Due to the heavy presence of Duty personnel, the Rostok area is almost completely secure with only a small pack of dogs threatening the peace and quiet. Experienced stalkers often spend time in Rostok, drinking at the bar or betting on fights in the arena.
During the faction wars, the Rostok factory and the bar were effectively cut off from the rest of the Zone as the same emission that marked the start of the wars also created deadly new anomalies in and around the factory, forcing the residents to evacuate and cutting the area off to stalkers.
Trading and services Edit
General trading is done with the Barkeep who can also supply an endless amount of minor quests. Some of the other stalkers in the 100 Rads Bar can also hand out quests. Snitch is in the information business and can be paid to reveal small pieces of information about the current goings-on in the Zone. The player can participate in fights-to-the-death in the Arena, with a small monetary reward for each successful fight.
Normally, access to the area is prohibited until the player completes Sidorovich's mission to retrieve the case from the Agroprom facility, but the requirement can be circumvented by exploiting a glitch. This can be achieved by simply pushing against the gate or shooting it open. Doing this, however, will cause the soldiers guarding the gate to become hostile, and shooting them will invoke the wrath of the Duty members within. The guards may be avoided, permitting access without having to make the trip to Agroprom for the case.
- Rostok has achieved something of a cultural status with many fans of the S.T.A.L.K.E.R. games, due to the fact that the area houses four of the game's most annoying characters. The guard in the first building, the bouncer in the entrance of the bar, the man named Snitch inside the bar, and the bouncer blocking entrance to the counter. All four of whom repeatedly utter a single sentence when the player is close. "Get out of here, stalker", says the guard. "I said come in, don't stand there", says the bouncer. "I have some information that may well be of use to you, stalker", says Snitch and "you can't go there!", says the other bouncer. These lines are repeated about every two to five seconds whenever you're within 5-15 meters of them. This has caused these lines to become internet memes within the STALKER community with "Get out of here stalker" being the most popular one.
- Normally, access to the area is prohibited until the player completes Sidorovich's mission to retrieve the case from the Agroprom facility, but the requirement can be circumvented by exploiting a glitch. This can be achieved by simply pushing against the gate or shooting it open. Doing this, however, will cause the soldiers guarding the gate to become hostile, and shooting them will invoke the wrath of the Duty members within. The guards may be avoided, permitting access without having to make the trip to Agroprom for the case.
- Sometimes mercs from the Army Warehouses or Wild Territory will come and fire on the Duty guards. Shooting the mercs will cause the loudspeaker to call the player a murderer, and most, if not all the stalkers in the bar area, will become hostile.
- Near the western portion of the Rostok factory (where the entrances to the Army Warehouse and Wild territory are located), there is a large metal gate blocking off another portion of the factory complex - intended not to be accessible to the player. However by performing running-jumps over rooftops, it is possible to enter this area. The area will be vacant and have glitched textures. The player can further glitch the game by heading south and leaving the Rostok factory, this will leave them free to move to any area on the mini-map without accessing the normal 'area transition' points (ex. from Rostok to Garbage, etc), however the entire world will simply appear as an neverending field of grass. If the player travels too far in one direction, they will encounter the edge of the map ending at a grey void - walking off the edge of the map will cause the player to become stuck in the grey void, forcing them to restart the game.
See also Edit