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SEVA suit
SHOC Stalker
In-game code

scientific_outfit

Shadow of Chernobyl
Impact SOC Protect Icon Imp

50%

Rupture SOC Protect Icon Rupt

50%

Explosion SOC Protect Icon Expl

50%

Firearms SOC Protect Icon Bull

40%

Burn SOC Protect Icon Fire

80%

Chem. Burn SOC Protect Icon Chem

70%

Electric Shock SOC Protect Icon Elec

90%

Radiation SOC Protect Icon Rad

90%

Night Vision

2nd Generation

Weight

9 kg

Clear Sky
Impact CSiconImpact

37%

Rupture CSiconRupt

30%

Explosion CSiconExplo

30%

BulletproofCSiconBulletProof

15%

Burn CSiconBurn

37%

Electric CSiconElectro

37%

Radiation CSiconRad

37%

Telepathy CSiconTelepathy

37%

Night Vision

1st Generation

Artifact containers

2

Weight

9 kg

Call of Pripyat
Impact CoP Impact

45%

Wound Heal CoP WoundHeal

22%

Explosion CoP Impact

25%

Firearms CoP Armour

15%

Burn CoP Thermal

40%

Chemical CoP Chemo

55%

Electric CoP Electro

50%

Radiation CoP RadGood

25%

Psy CoP Psy

60%

Night Vision CoP NVmk1

None

Artifact containers CoP Container

2

Weight CoP Item Weight

9 kg

[Source]
This bodysuit, intended for conducting research in the Zone, combines a closed-cycle respiratory module and an external isolation coating, resulting in excellent protection from anomalies. Due to poor protection from physical impact, the suit is not a good defense against bullet and fragmentation damage. It comes with a built-in artifact transportation container.
- Call of Pripyat in-game description

The SEVA Suit is a CBRN (Chemical, Biological, Radiological, Nuclear) protective suit featured in S.T.A.L.K.E.R.: Shadow of Chernobyl, S.T.A.L.K.E.R.: Clear Sky, and S.T.A.L.K.E.R.: Call of Pripyat.

OverviewEdit

Created by one of Kiev's defence research institutes, the SEVA suit represents the pinnacle of personal protection technology available for neutral stalkers. Combining a lightweight bulletproof vest, closed cycle breathing system, and an integrated anomalous field suppression device, the SEVA suit will allow a stalker to last more than just a few days in the Zone. Stalkers usually use it to protect themselves from anomalous areas.

Duty employs its own variant of the SEVA Suit, the PSZ-9Md Universal Protection, while Freedom and the Mercenaries have their own variants in much smaller quantities, only in Shadow of Chernobyl. The Monolith faction has its own counterpart, named the Scientific Monolith suit, based on a classic Monolith suit.

AppearancesEdit

Shadow of ChernobylEdit

This suit was produced by one of Kiev's defence research institutes and represents an excellent alternative to stalker hand-made suits. It is an excellent combination of an bulletproof vest, a closed cycle breathing system and an integrated system of anomalous field suppression. Due to the perfect choice of the materials, it is a good choice. The only disadvantage is its price.
- In-game description

The SEVA suit has anomaly protection that is nearly as good as the SSP-99 Ecologist suit and the SSP-99M Suit. It offers better bullet/splinter protection than the regular SSP-99 suit, but is bested by the SSP-99M Suit in terms of explosion and chemical burn protection. The SEVA suit is nearly identical to the PSZ-9Md Universal Protection in both appearance and properties. It has mediocre durability, decent bullet protection, and very good anomaly and radiation protection. It is one of the best suits to use in highly irradiated areas such as the Red Forest. Being a hazard-type suit, It is one of few suits that includes a second generation night vision device. (the others being SP-99, SP-99M, and PSZ-9Md.

The suit is widely used by Veteran Loners and Mercenaries. Murk is the only known user of the Freedom variation.

AcquisitionEdit

  • Can be bought from Sakharov after retrieving the documents from Lab X-16.
  • The Barkeep sells it in later parts of the game
  • Sakharov gives one for free in return for a Urchin artifact, or on rare occasions a Moonlight artifact.
  • Very few stashes contain this suit, one of which is the Stash Safe in the House in the boarded-up house in the Wild Territory. This stash is only marked on the map by getting the location off the body of a zombified stalker in the Burner-filled tunnel leading to Yantar, although a Stalker in the bar gives you a hint regarding its location if you return his family rifle to him. It also may happen that the location can be aquired on a zombified Stalker which spawns near the tunnel after returning from Yantar.

Clear SkyEdit

This suit, produced by one of Kiev's Research Institutes, provides a great alternative to other homemade stalker suits. It is a fine combination of an armored bodysuit, a closed-cycle respiratory module and an anomaly field suppression system. That, plus well-chosen materials, makes this suit a fine choice, with the price being the only drawback.
- In-game description

The SEVA suit is for the most part a military HAZMAT suit with a light Kevlar vest which can stop pistol bullets. It possesses the highest anomaly protection of any suit in the game and can have both its armor and anomaly protection upgraded to a significant degree (costs lots of Rubles). It is the first suit in the game the player can buy that comes with a night vision module, and it is one of the only suits that can be equipped with five artifact containers. On the downside the SEVA suit has poor durability even with the appropriate upgrades; a brief firefight can cause noticeable damage to the suit, thus compromising its anomaly protection systems and therefore making the suit not especially well suited for prolonged combat. For the anomaly hunters, its ideal. A great suit to use when seeking financial rewards. After all money is needed to acquire the good combat equipment.

The SEVA suit has not yet reached widespread use among stalkers as Duty is the only faction that is seen with a variant of this suit.

UpgradesEdit

The suit has three tiers of upgrades available. Both its anomaly protection and bullet protection can be upgraded. Limpid who is based in the Garbage is the only technician that can fully upgrade this suit. Protection from various anomalies can nearly be maxed out in Clear Sky, and in both Clear Sky and Call of Pripyat it is unmatched in anomaly protection. It can be upgraded to include a second-generation night vision device. Fully upgraded, this suit can easily take the player all the way through the game, especially decked out with five artifacts.

AcquisitionEdit

  • Received free by joining the Loners faction and conquering the Bandit base.
  • Can be purchased from Thrush and Shilov after joining the Loners.
  • Can be purchased from Tooth.
  • Sakharov commonly sells this suit.
  • Mitay will occasionally offer it for sale.

Call of PripyatEdit

SEVAloner

A Loner at Yanov station.

The SEVA suit returns, further deviating from its original role as a top-tier armor. Again, it has the highest radiation and anomaly protection – the SEVA suit is in fact a quest-related suit needed to access Pripyat. SEVA's durability, rupture, and gunfire ratings are rather low, even with extensive upgrades; furthermore, in Call of Pripyat these ratings cannot be boosted with artifacts.

Additionally the SEVA suit occupies both the head and body slot, preventing the player from using any sort of night vision or targeting gear that comes with combat helmets and it does not have a night vision upgrade on its own. This can be partially redeemed by using NV/targeting scopes and rifle upgrades.

Interestingly, the Call of Pripyat SEVA suit has a smaller, less reflective helmet, which makes it more difficult to pick off a SEVA suit user's head when sniping. Despite the obvious switch towards the "scientist suit", NPCs who wear SEVA suits are still treated as experts, and as such wield high-end weaponry and are very durable.

Overall, the SEVA suit is actually a pretty bad suit since the player cannot have their own helmet when wearing the SEVA suit, the suit itself does not come with any night vision and has pretty low protection from bullets and rupture. Also, it is heavy (it weighs 10 kgs) and its anomaly protection is not as good as one might think, comparing it to the exoskeleton and even the upgraded Sunrise suit with gas mask. It only gives really good psy-protection, but psionic radiation is not a big problem in game, unless fighting Controllers.

UpgradesEdit

The SEVA has five upgrade paths but the player cannot use a helmet while wearing it. The player will also have to make some hard choices; such as between the much-needed Tier 3 armor upgrade and the suit weight reduction, or between the carry-weight upgrade and +1 artifact slot. There are several psy-protection upgrades to choose from, and the Tier 3 one can even be upgraded without the Calibration Kit (as it is done by Novikov).

AcquisitionEdit

  • After giving documents with information about the underground tunnel in Jupiter Factory to Nitro a SEVA suit will be automatically added to Owl's and Hawaiian's inventory no matter which side the player chose in Zaton and Yanov. This is due to the fact it is needed for the Jupiter Underground trip.
  • Nimble will also offer a SEVA suit when the player orders a suit with a closed-cycle respiratory system for 30000 RU.
  • Another SEVA suit can be found in the Jupiter Underground itself in a side room of the master control building within the large dome, inside a locker.
  • Available in a stash in Pripyat. It is at the bottom of a staircase at the northern side of a building to the east of the Volcano.

Notable usersEdit

TriviaEdit

  • Despite its rather low protection from bullets and shrapnel, the SEVA Suit is on the heavier side, weighing in at 9 kg. That is more than what the Berill-5M Armored Suit weighs. This might however be because of the extensive life-support systems the suit carries.
  • Despite having less protection in S.T.A.L.K.E.R.: Clear Sky and S.T.A.L.K.E.R.: Call of Pripyat, the suit is a faction-neutral version of the light Guardian of Freedom Suit or PSZ-9d Duty suit, with a Closed-cycle Screen helmet attached.

DevelopmentEdit

The SEVA suit has gone through several iterations throughout Shadow of Chernobyl's development. There are at least three versions in existence: the first one has a lighter, gray/violet colour in addition to a completely different helmet hood, and still features oxygen tanks instead of the life support systems.

GalleryEdit

ReferencesEdit


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