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The subject of this article appears in S.T.A.L.K.E.R.: Clear Sky.

An old, worn-down assault rifle with claw marks on the stock. A legendary weapon.
― In-game description

The Trophy AKM-47/2 is a unique weapon featured only in S.T.A.L.K.E.R.: Clear Sky.

Description[]

The Trophy AKM-47/2 can be easily described as one of the highest damage per second weapons in game, if not the highest one. Dealing double the amount of damage of a usual Akm 74/2 itself, this assault rifle also receives far more damage, accuracy, and armor piercing boosts from using a heavy 7.62×54mm cartridge. Still, it has a rate of fire of a default AKM.

However, this enormous damage output is highly capped with several downsides. Firstly (and most importantly), it cannot be upgraded, although it can still be repaired by any technician.

Secondly, it uses a rare ammo type inaccessible until the Agroprom location, where some stashes with 7.62x54mm PP ammunition can be found. This however becomes less of an issue later on as some traders (Sakharov, the Duty trader in the Red Forest, Mitay, if the player joined Duty, and Ashot, if the player joins Freedom) expand their catalogue and sell 7.62x54mm ammunition, as well as numerous stashes containing 100 to 200 LMG rounds being accessible the further players delve in the game. One can achieve a nearly unlimited amount of ammo after finding the Tank machine gun quest item in Red Forest that comes with 4000 LMG rounds. The sniper variant of ammo can be acquired from the corpses of some Freedom/Military snipers.

Keep in mind however that this ammunition is rather hefty and can leave one overwhelmed by how little else the player can carry without should they "hoard" it.

Thirdly, as a default Akm 74/2, the Trophy AKM-47/2 has a powerful recoil that highly limits the effectiveness of automatic fire and makes player to fire single shots or in short bursts. Furthermore, it has not the best accuracy (spread) among the assault rifles, although the ammo itself (especially sniper variant) has far better accuracy and air resistance stats than a usual AR cartridge. Still, it is advised not to use this assault rifle in long range combats due to its inability to mount a PSO-1 scope. Furthermore, despite using a long range type of ammo, the Trophy AKM-47/2 has a bad flatness, far more decreasing its power at longer ranges.

Still, all of the Trophy AKM-47/2's downsides can be ignored if one is using it as a CQC weapon, especially at the later stages of the game, where there's no problem with ammo acquisition. It is a good add-on for a sniper/assault rifle with good range potential (upgraded GP37 or Vintar BC) anytime, even at the Chernobyl Nuclear Power Plant (especially in that level, as the Trophy AKM-47/2 comes in handy to eliminate the numerous armored Monolith stalkers that the player will have to fight along the way).

Its enormous damage, though not necessary, is a very welcome addition in tackling some of the hardest quests in the game; the likes of killing pseudogiants (two magazines are more than enough for them even on Master), controllers (Army Warehouses, Meat Chunk quest), or poltergeists (Red Forest). It is capable of killing snorks, bloodsuckers, and boars in five hits, and softer targets (like blind dogs) can die even after two or three hits. Any enemy stalker is as good as dead if it faces the Trophy AKM-47/2, although its armor piercing and damage model is not enough to kill an exoskeleton stalker quickly without a single headshot.

It is worth comparing the Trophy AKM-47/2 to the RP-74. While the latter has much more upgrade potential, an overwhelmingly larger magazine size (as well as the option to make it even bigger) and can be optimized for a more dedicated weapon of mass murder, the Trophy AKM-47/2 is more readily available to the player much earlier in the game, is not nearly as heavy and can use iron sights, translating to a relatively accurate weapon.

It is interesting to note that the gun can sport a silencer, although it is highly recommended not to do so unless one needs a single stealth kill.

Acquisition[]

The weapon is the target of an optional side mission (Bring back the trophy AKM-47/2) provided by Loners squad leaders in the Cordon. The quest giver says that "it was previously owned by a legendary stalker who was said to be able to sneak anywhere, through any anomaly field and past any enemy. It is said that the previous owner used this weapon to kill mutants that were more dangerous than anyone else has ever seen."

The Trophy AKM-47/2 itself is located in a fridge in the attic of a building in the Vehicle station accessible only from climbing on several sticks on the floor level. It is hidden in a stash in the fridge and is somehow hard to acquire as the player needs the right angle to access the stash itself. This assault rifle comes with a single magazine of 7.62x54mm 7N1 ammunition.

After that one can give this quest item back to the quest giver for a 1200 RU reward from Shilov, although it is highly recommended to keep this powerful tool for the later part of the game (reasons can be seen in the section above).

Trivia[]

  • The description of the previous owner matches that of Ghost and Guide.
  • After reloading a save where the player has loaded 7.62x54mm 7N1 ammunition in the weapon while having 7.62x54mm PP rounds in their inventory, the ammunition type will automatically switch to the latter.
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