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Boredgunner

Admin
2,482 Edits since joining this wiki
October 18, 2009
  • I live in United States
  • I am Male
boredgunner
Exo Monolith Front 1.jpg
Shadow of Chernobyl
Rank

Expert

Affiliation

Monolith Patch.png Monolith

Equipment
Clear Sky
Rank

Expert

Affiliation

Monolith Patch.png Monolith

Equipment
Call of Pripyat
Rank

Expert

Affiliation

Monolith Patch.png Monolith

Equipment
[Source]

Contents

About meEdit

Do not attempt to steal my artifacts.

I've been playing SoC and CS ever since CS first came out and got CoP as soon as it was released in North America. They're my favorite games by far, to say the least. Prior to the S.T.A.L.K.E.R. games, I spent most of my gaming time playing Crysis, but I've been gaming since the very first Nintendo and Sega consoles.

My favorite faction is the Monolith faction. My favorite Stalker is Charon. I'm guessing Charon is Scar, since he is the only Monolithian in SoC to use the VSS Vintorez, and since Scar was at the Chernobyl NPP at the time of the third large emission, he could have easily been brainwashed and brought into the Monolith ranks.

I live in the Swamps. Sad, but true.

I have become quite a hardware enthusiast, but I'm not intent on going bankrupt for the very best. I enjoy gaming just fine with my GTX 480 at 1920 x 1080. I have an overclocking addiction, all of my hardware is overclocked to the max (however some parts are limited by different thing). I'm not using water cooling right now though, just top of the line air cooling.

I've got S.T.A.L.K.E.R. Call of Pripyat and I'm amazed. I guarantee I'll be spending the next few days just in Zaton. I've already reached over 100000 RU, and I have an Exoskeleton coming from Nimble. I was born and raised in Brooklyn, New York. I consider myself to be an airsoft fanatic, I've been this way for a long time. I'm working on a collection of weaponry found in the S.T.A.L.K.E.R. series, but this is rather difficult. I only own an M4A1 Carbine replica (very high end model of course, from ICS), and two custom 1911 variants. An FN F2000 replica is on the horizon (from G&G), when it is released, I'll be the first to grab the model with the integrated 1.6x scope and EGLM grenade launcher. I have a pretty good vest and an all black BDU, but I'm waiting for a suit that resembles something from S.T.A.L.K.E.R. Preferably the Kevlar vest from the SEVA suit (as well as the gas mask worn on the PSZ-9d Duty Suit but without red), that isn't asking for too much. Asking for the entire SKAT-9M Military Armored Suit or the armor found on the Exoskeleton seems a bit too much, but that would be even better. I'd be very happy with any actual suit from S.T.A.L.K.E.R., I'd make a collection. I guess I'll have to get one custom made, for a large amount of money...

I also have a love for movies, some of my favorites include Pulp Fiction, Inglourious Basterds, The Usual Suspects, Saving Private Ryan, Schindler's List and Fight Club.

System SpecsEdit

Here are the components of my PC, which is #8 of all single GTX 480 rigs on EVGA's mods rigs website... using only air cooling. My sustained GPU overclock sucks, but I can bench this monster at up to 925 MHz core.

  • Case: Cooler Master ATCS 840 w/ Windowed Side Panel (6x 120mm Fans, 1x Thermalright TY-140, 1x 230mm Fan)
  • MOBO: EVGA P55 FTW
  • CPU: Intel Core i5 760 @ 4.2 GHz
  • Memory: 2 x 2 GB G.SKILL ECO DDR3 1600 7-8-7-24 2T
  • GPU: (EVGA) NVIDIA GeForce GTX 480 @ 800/1600/1000
  • PSU: Antec TruePower New 750W
  • CPU Cooler: Prolimatech Megahalems w/ Nidec VA450DC + Shroud
  • GPU Cooler: Thermalright Shaman + VRM-G2 w/ Delta FFB1212EH and Panaflo U1 80mm x 25mm
  • OS: Windows 7 Professional 64-bit
  • Boot Drive: OCZ Vertex 3 60GB
  • Storage Drive: Western Digital Caviar 320GB
  • Mouse: Cooler Master Storm Inferno
  • Keyboard: Cooler Master Storm QuickFire Rapid (CHERRY MX Red switch model)
  • Headset: Cooler Master Storm Sirus
  • Speakers: Logitech X-140
  • Monitor: Dell ST2310 (23" 1920 x 1080 HDMI)

AirsoftEdit

Dragon II on top, Hi-Capa 3.8 on the bottom
BoredgunnerAdded by Boredgunner
Here is the said fiber optic front sight on the Dragon II
BoredgunnerAdded by Boredgunner
ICS M4A1 with 450 round hi-cap mag
BoredgunnerAdded by Boredgunner
ICS M4A1 with various accessories
BoredgunnerAdded by Boredgunner
ICS M4A1 with various accessories, 110 round mid cap mag shown
BoredgunnerAdded by Boredgunner
ICS M4A1 with various accessories
BoredgunnerAdded by Boredgunner
ICS M4A1 with various accessories
BoredgunnerAdded by Boredgunner

So I enjoy airsoft. Here are my current weapons. First I'll show my sidearms, the Wei-E Tech Dragon II and Hi-Capa 3.8. They're heavily modified 1911s - the biggest change being the double stack magazines. They're all metal except for the fiber synthetic grips (which have a rubber coating on the Hi-Capa 3.8). The Dragon II adds a two piece slide to reduce recoil and gas consumption, as well as a lightweight hammer, lightweight trigger, ambidextrous safety levers, railed frame, extended magazine release button and fiber optic front sight. The Hi-Capa 3.8 has the same upgrades, but no two-piece slide and no extended mag release button. The rear sights have red dots while the front sight has a white dot. The Dragon II shoots at over 300 FPS with a 0.2g BB while the Hi-Capa 3.8 shoots close to 300 FPS with the same BB.

My primary weapon is an ICS M4A1 R.A.S. which has stock internals. It shoots 350 FPS with a 0.2g BB, rate of fire is over 900 RPM with an 8.4v battery but closer to 1100 RPM with the included 9.6v battery. This is impressive for a high torque motor which easily supports an M120 spring. The body is composed of machined aluminum (receivers, carrying handle, buffer tube, foregrip), steel (one piece outer barrel, front sight assembly, flash hider), and zinc alloy (levers, trigger, trigger guard).

The included external upgrades are the one piece machined aluminum R.A.S. system, nylon vertical foregrip/bi-pod, side folding aluminum skeletal stock (not pictured), and an AN/PEQ2 replica. I've added a machined aluminum ICS QD silencer, ICS ready mag system (DO NOT buy this, it's ineffective and slows down reload times), G&P CompML2 Aimpoint replica (1x30, red/green dot illumination), Accushot 6x40 Scope (one piece aircraft grade aluminum tube, emerald coated lens, mil-dot reticle with red/green illumination), ICS M203 grenade launcher, G&P M203 leaf sight, six position LE stock with rubber butt pad and Crane stock with rubber butt pad.

This gun is for sale. Please leave a message on my talk page for more info. All of the external upgrades will be included except for the optics. Boredgunner 23:07, June 16, 2011 (UTC)

S.T.A.L.K.E.R. ReviewsEdit

I'm working on adding my own reviews of the S.T.A.L.K.E.R. games to GND-Tech.com. See my Shadow of Chernobyl Review.

http://www.gnd-tech.com/main/content/289-STALKER-Shadow-of-Chernobyl-Review

Here is my Clear Sky review.

http://www.gnd-tech.com/main/content/291-S.T.A.L.K.E.R.-Clear-Sky-Review

Call of Pripyat review.

http://www.gnd-tech.com/main/content/295-S.T.A.L.K.E.R.-Call-of-Pripyat-Review

S.T.A.L.K.E.R. - A Beginner's Guide to the ZoneEdit

See my latest guide on the Zone.

http://www.gnd-tech.com/main/entries/7-S.T.A.L.K.E.R.-A-Beginner-s-Guide-to-the-Zone

SHOC?Edit

Why do people use the abbreviation SHOC? It is used to refer to S.T.A.L.K.E.R.: Shadow of Chernobyl, or more precisely, Shadow of Chernobyl. Well guess what, Shadow is one word, therefore the correct abbreviation is SoC.

Zone BeliefsEdit

Regarding the Zone, my beliefs are similar to those of Freedom and Clear Sky. Humans should learn to coexist with the Zone, as the benefits from the Zone are beyond belief. Some of the artifacts made in the Zone can cure incurable diseases, lengthen the lifespan of human beings, and much more! The Zone can provide a huge advancement in science, medicine, and humanity.

Regarding the C-Consciousness, if they were really aiming to remove anger, greed, and cruelty from the planet, by all means let them do it. However I can't help but to be skeptical of a group with that much power...

Monolith FactionEdit

Okay, let me set a few things straight. First of all, the Monolith faction does NOT use SEVA Suits or Bulat suits!

Notice the difference with the two suits above? The difference is more than just color. That Monolith Suit has a much larger vest, offering better protection from bullets and shrapnel. The vest on the SEVA Suit only covers the chest area, and can only stop pistol bullets.

I once saw someone mention a Monolith Bulat Suit. I have no idea where this information came from, the Monolith faction never uses the Bulat Suit. I believe that person was referring to this suit, which is the same armor used on the Exoskeleton.

That brings up something else, see the section below.

Exoskeleton?Edit

There has been some confusion regarding the Exoskeleton. As a matter of fact I believe this confusion still exists. Well, I'll clear that up. The suits below are NOT Exoskeletons!

The suits in the two pictures above simply include the armor used on the Exoskeleton, not the Exoskeleton itself. Those suits have no servomotors and what not, they do not amplify the user's strength. It's just a heavy bulletproof vest with composite plating on top of the BDU, used in tandem with a combat helmet and a gas mask. It is not an Exoskeleton!

Cut ContentEdit

Here is a very interesting read about cut content in S.T.A.L.K.E.R.: Shadow of Chernobyl and S.T.A.L.K.E.R.: Clear Sky.

Shadow of ChernobylEdit

I've dug up some information regarding Cut Content from Shadow of Chernobyl. Many people know about some cut anomalies such as Time, Lift, Sparks, and Fog. We also knew about cut mutants such as the Izlom, Cat, Tark, and Phantom. Lastly, lots of us know about the Dead City, a place cut from Shadow of Chernobyl. It was renamed to Limansk and moved just north of its original location. Well apparently, the Dead City was the headquarters of the Mercenaries, and it was shared with the Bandits. Doctor was held captive there for unknown reasons, and later on, Strelok was captured and sent there. Here is a cut dialog from the level.

  • Doctor: Strelok! Where the hell have you been?? I haven't seen you or the guys since the last raid! I was getting worried!
  • Doctor: So, you feeling better? You thinking clearly?
  • Doctor: Strelok???
  • Doctor: Yeah, you're Strelok! Who else would you be? I'm Doc, don't you recognize me? What happened to you, friend? You don't look well. We went into the Zone together for 2 years. You really don't remember me?
  • Strelok: No, I don't.
  • Doctor: You don't??? Strelok, what the...? You're not joking around, are you? Man... What about the guys, our guys? Fang, Ghost? You remember them don't you?
  • Strelok: I don't remember Fang, and Ghost is dead - I found his body in Yantar.
  • Doctor: Ghost!!?!?! Dead??!!! Dammit, how could that happen? They... They were the best. What happened to you?
  • Strelok: I don't know what happened. I don't remember.
  • Doctor: Wait, I need to calm down. That's some shitty news man. I think it's all linked to your last trip to the center of the Zone. When we saw each other the last time, you left me the key from the stash at Pripyat and the map of how to find it. I've managed to keep it - hid it from the Mercs. Here, take it. Hide it well. Perhaps you'll find something there. You were saying that there's some trick with the Monolith. But I don't understand what it was about, and you didn't either.
  • Strelok: I see. Where are we? I don't remember how I got here.
  • Doctor: We're in Dead City! In the Merc camp.
  • Strelok: I need answers to several questions.
  • Doctor: Ask away, I'll try to help.
  • Strelok: Where are my things?
  • Doctor: The leader usually keeps all the confiscated stuff. His room is on the top floor. My things were taken when they caught me.
  • Strelok: Thanks!
  • Strelok: How can I get out of here?
  • Doctor: When they were leading me around I noticed a sewer grate under the stairs on the first floor... If you managed to open the cell it would be possible to get out of here using that sewer. It's best to go West and then you can use the tunnel to get to freedom.
  • Strelok: Thanks for the information.
  • Strelok: Who captured us?
  • Doctor: We're being held by the Mercs. Nobody really knows who they are but there are rumors that they work together with foreign intelligence services. The location of this base is top secret - no one knows how to get into the Dead City. Many people are very interested in this information, especially Freedom and Duty.
  • Strelok: Go on.
  • Doctor: If you manage to get a map of the Dead City, a successful assault will be possible. The Mercs or the Bandits probably have one. You could try to get it.
  • Strelok: Thanks for the information.
  • Strelok: What do you know about this place?
  • Doctor: The city is split into two sections. We're on the Merc side. To the South beyond the square is where the Bandits are. They're holed up in the school building Southwest of the City. In between the bases, there is a run down five-floor building and a few relatively intact ones. If the shit hits the fan, you can sit it out there. There are also some garages and a couple of small houses around the area. There are a couple of five-floor buildings and a dozen garages on the Bandits' side too. The former city council building is on the other side of the square.
  • Strelok: Thanks for the information.
  • Strelok: Who's in charge here?
  • Doctor: A truly nasty guy named Dushman. I've seen him carrying around a folder with some documents a couple of times. I reckon there's something interesting inside.
  • Strelok: Thanks for the information.
  • Unknown Character: By the way, I have information about the Mercs. Interested?
  • Strelok: Depends on the information.
  • Unknown Character: I have a map which details about the location of their base, guard posts, the way to get in without being noticed and a lot more.
  • Strelok: Sounds valuable. I'll give you 3000 for it.
  • Unknown Character: Deal. Here.
  • Unknown Character: Great! Here's your reward. Soon stalkers will argue about whether the Mercs even existed at all!
  • Unknown Character: Not, that's not enough.
  • Unknown Character: As you wish, I'm not giving you any more.
  • Unknown Character: Nothing worthwhile. Just the usual gossip. Sorry.
  • Unknown Character: If you find out something more specific come back. I'll pay you.

Cut LevelsEdit

Seven levels were removed from the game.

  • One of the cut levels was called Dark Escape, which was renamed to the Cordon. Its position was moved a bit to the West. However, this map is still in multiplayer, but it has a different name. It was originally going to be located East of the Cordon and south of the Dark Valley. The Southern road in the Dark Valley that normally leads to the Cordon originally took you to Dark Escape, which had a road to the Cordon.
  • There was a cut level above the Dark Valley, not much is known about it.
  • The Swamps were originally going to be in the game, in the same location as they are in Clear Sky. However the level was much smaller back then. Originally, Duty handed out a quest in which you must travel to the Swamps and kill a Phantom mutant, which was also cut from the game.
  • It seems that the other part of the Red Forest was also going to be in the game. It appears in S.T.A.L.K.E.R.: Clear Sky instead, just as the Dead City appears in Clear Sky, but renamed and remodeled to Limansk. Apparently this part of the Red Forest had a secret laboratory, which was most likely Lab X19, which was mentioned but not included in the full game.

Gallery of Cut ContentEdit

Here is a gallery of cut content from Shadow of Chernobyl, recreated by some very talented modders. However I don't know who created all of this, but whoever did deserve my utmost respect. However I believe this is all part of Oblivion Lost.

Clear SkyEdit

S.T.A.L.K.E.R.: Clear Sky was originally going to include the Pripyat Underground. The level was scrapped, but Lebedev mentioned it several times. It was also referred to as the Catacombs. This level appears in S.T.A.L.K.E.R.: Call of Pripyat.

I don't think any of this should have been cut out, and the Dead City seems as if it would have made a better level than Limansk.

See AlsoEdit

Magazines and ClipsEdit

Please acknowledge the differences between magazines (AKA mags) and clips! This will make the stalker.wikia more accurate. Magazines are used by submachine guns, assault rifles, and most pistols. Clips are almost exclusive to rifles, usually bolt action, with few exceptions. The main difference is that the ammunition is concealed inside magazines by a metal (or polymer) shell. With clips, the bullets are exposed. Every gun in the S.T.A.L.K.E.R. games (save the shotguns) use magazines/mags.

AKS-74U - Assault Rifle or SMG?Edit

The AKS-74U, and any other AK-74U, are NOT submachine guns or machine pistols. They are assault rifles due to the simple fact that they fire rifle rounds. Submachine guns/machine pistols fire pistol rounds. If it fires a rifle round, it is a rifle! This is not difficult. It doesn't matter that the AK-74U is short, and has the same barrel length of a typical MP5. It fires a rifle round, it is a rifle. Plus the mechanism is essentially the same as full sized AK-74 rifles, but as a nice bonus, the real AK-74U has a faster rate of fire than the full sized weapon (~735 RPM, compared to 600-650 RPM).

I hate it when people make false claims and try to defend them, after being proven wrong.

Shadow of ChernobylEdit

S.T.A.L.K.E.R. Shadow of Chernobyl is without doubt the best game I have ever played. The storyline is ever so captivating; I've never been this fascinated over a storyline before. I'd love to see a movie based off of this game, as long as it is from a worthwhile writer/director and has a large budget. My Shadow of Chernobyl equipment can be found in a picture below or in my character template. I would rather have the SVU sniper rifle (instead of the Dragunov SVD) since the SVU is much lighter and fires faster, but since Freedom decided to be my enemies (that's right, they decided this time), I was unable to find an SVU in perfect condition. Either way the Dragunov SVD is more accurate and more powerful.

The only pistol I use is the Big Ben, since I won't have to carry an additional ammo type. I modded the game so that the weapons perform more like the real things. They fire at the same speeds as the real things, and offer more realistic accuracy, power, and reliability. The H&K H36K is my preferred NATO weapon (save the FN F2000, which cannot be procured until you reach the Sarcophagus), despite the fact that the Sig Sauer 550 offers slightly better firepower and accuracy. The H&K H36K shoots a little bit faster (750 RPM as opposed to 700 RPM), it is lighter, and the integrated scope works during the evening, unlike the SUSAT Scope which can be attached to the Sig Sauer 550. The FN F2000 beats the H&K H36K in every way except for weight, but I only accept weapons in perfect condition (the one exception being the Gauss Rifle). A perfect FN F2000 is hard to come by; the only places where you can get such a weapon is in a box in the Sarcophagus, a box in the Monolith Control Center, or in a box on the Chernobyl NPP.

I also carry assault rifles of the 9 x 39mm caliber, due to its heavy armor piercing capabilities. I prefer the AS VAL or the OTs-14 Groza. I don't use the VSS Vintorez, because of its 10 round magazine capacity. The AS VAL is the same thing apart from that (due to my modifications). The OTs-14 Groza should offer better accuracy and power compared to the other two, but for some reason, it remains less accurate than the other two 9 x 39mm weapons, even though it has a lower "Fire Dispersion Base" factor in my files. The AS VAL and VSS Vintorez shoot 100 RPM faster (making them a satisfying 800 RPM). I just carry both.

I usually carry a shotgun with me, using shot rounds for mutants, and dart or slug rounds (preferably dart) against humans, if I don't want to use up my main supplies. I prefer the SPAS-12, since I increased the firing rate drastically, but the Combat Chaser is a great performer as well.

As for armor, obviously I collect the rare ones. The armor I prefer to use is the Exoskeleton. I modified the stats on most armors. The Exoskeleton offers much better anomaly and radiation protection than before, and even better bullet/splinter protection, as well as the ability to sprint. At the beginning of the game, I immediately acquire the Merc Suit in the Rookie Camp in the Cordon. I then go on to collect Bandit Jackets, including the unique Mail Jacket, all of which I eventually sell. I know the locations of pretty much every suit, including secret stashes, because of the great information here on the Stalker Wikia, and due to the excessively long play time I spend in the game. Prior to the Exoskeleton, I normally walk around with the Tourist Suit due to the weight capacity.

A very high priority of mine is finding rare artifacts. You can see my rare artifact collection in my inventory picture. All other artifacts I sell. I know the locations of most artifacts, including the most rare ones. As you can see, any form of damage will heal me, except for explosions since no artifact protects from that. I edited the Mama's Beads and Kolobok artifact, so that they offer 30% protection opposed to 5%. I've changed the prices of them as well, prior to my modifications the artifact prices were 1000 RU, 2500 RU, or 5000 RU. Now they are 3000 RU, 6000 RU, 12000 RU, and those with no negative qualities are 30000 RU.

In SoC, I do not assist the Monolith, since the game is no fun at all this way. I do kill Loners for money and artifacts, including my friend Master (I can't pass up a Mama's Beads artifact). My reputation varies - excellent in some areas such as the Dark Valley, the Red Forest, Pripyat, and the Chernobyl NPP areas, while everywhere else it is terrible. I always finish the game as an Expert ranked #1 (disabling the Brain Scorcher automatically makes you #1 anyway). I always finish the tournament and I tend to carry around 500000 RU at a time. I usually become allies with both Duty and Freedom, so that I can stock up on 5.56 x 45mm AP rounds and 9 x 39mm SP5/SP6 rounds.

Weapon of ChoiceEdit

My preferred weapons in Shadow of Chernobyl.

PistolEdit

Assault Rifle/Submachine GunEdit

Sniper RifleEdit

Clear SkyEdit

While I do not find Clear Sky to share all of the greatness from Shadow of Chernobyl, it is still one of my favorite games, easily my second favorite. Here I tend to join the Monolith faction. I help them capture the Army Warehouses (doing so is extremely easy for them), and then I help them clear out the Red Forest. Afterwards they make a push for Yantar and then the Garbage, and on rare occasions, the Dark Valley. I help them no matter what, despite the fact that you don't get rewards. They use the best armor and best equipment, so they can usually defend themselves, but I enjoy helping them anyway. However I try to max out my reputation with every faction, except for the lame Bandit deserters. I spend a lot of time in Clear Sky as well. I don't collect suits since they don't appear out in the open, but I do get nearly every single artifact in the Zone, save the two in the scrapyard in the Garbage, since I am not enemies with the Bandits until Limansk. I can't believe there are no artifacts in Limansk.

My weapon choices remain the same in Clear Sky, as you can see in my Clear Sky loadout photo below.

I have a modification for Clear Sky, known as CS Remix. I've just uploaded version 1.3. See my blog for details.

The video above shows what happens when a Stalker attempts to steal my artifacts. The low frame rate comes from FRAPS, when recording, it cuts your FPS in half. I normally run the game maxed out (but no AA) at over 60 FPS in nearly every scenario.

Weapon of ChoiceEdit

My preferred weapons in Clear Sky.

PistolEdit

Assault Rifle/Submachine GunEdit

Sniper RifleEdit

Call of PripyatEdit

This game definitely has the best gameplay of the series, but SoC still has the best storyline and levels in my opinion. I can't quite decide which game I like more; Call of Pripyat or Shadow of Chernobyl. Nevertheless, both are great, and so is Clear Sky.

Before even going to Yanov for the first time, I collected over 100000 RU (acquired Wealthy Achievement) and carried an Exoskeleton. My old equipment is on the bottom right of the page.

My main goal was to finish the game correctly the first time. That means keeping my squad members alive and collecting all of the documents. I almost did this on my first time through. I kept everyone alive, including Poplar and his team, but I sold too many documents to Owl, therefore the Mercenary's clients were unidentified in my first ending.

ToolsEdit

I made videos showing the exact location of every toolset, as well as how to get there. I had taken the tools prior to the video, but the exact location is made very clear.

Zaton Rough Tools.

http://www.youtube.com/watch?v=6HQE2b1L8Is

Zaton Fine Tools.

http://www.youtube.com/watch?v=x8oXnRHh9-E

Yanov Rough Tools.

http://www.youtube.com/watch?v=QC-CFtahtoQ

Yanov Fine Tools.

http://www.youtube.com/watch?v=PiMjWgYA2Uk

Pripyat Calibration Tools (Department Store).

http://www.youtube.com/watch?v=fAGQNuhNde8

Pripyat Calibration Tools (Old Service Center).

http://www.youtube.com/watch?v=H32UmX8tdOk

Weapon of ChoiceEdit

My preferred weapons in Call of Pripyat.

PistolEdit

Assault Rifle/Submachine GunEdit

Sniper RifleEdit

Weapon Wishlist for S.T.A.L.K.E.R. 2Edit

Here are weapons I'd really like to see in S.T.A.L.K.E.R. 2. Obviously not every single one, although GSC should take a look at the list and pick what they'd like. All of the Soviet guns in this list should make it though, plus the other non-NATO ones.

  • Fists - That's right. You should be able to run around unarmed with nothing but your bare hands. That brings us to...
  • Brass Knuckles
  • Random objects you come across should be able to be used as weapons
  • Knife
  • Throwing Knives - Great for stealth kills
  • Compound Bow - Again, great for stealth kills

Now lets go to pistols separated by caliber.

9x18mm

9x19mm

  • MP-443
  • Browning Hi-Power
  • Beretta 92FS
  • Beretta 93R
  • Glock 17
  • Glock 18C
  • Glock 19 - full auto upgrade should be available
  • Glock 26 - full auto upgrade should be available
  • Glock 34
  • SIG P226 - upgradeable to P226R
  • SIG P229 - upgradeable to P229R
  • Walther P99
  • H&K USP 9
  • H&K USP 9 Compact

.40S&W

  • Glock 23
  • Glock 23C
  • Glock 35
  • SIG P226 - upgradeable to P226R
  • SIG P229 - upgradeable to P229R
  • H&K USP 40
  • H&K USP 40 Compact

.45ACP

  • Colt M1911A1
  • Colt M1911A1 Compact
  • Hi-Capa 5.1 - 1911 race gun
  • Hi-Capa 4.3 - smaller 1911 race gun
  • Hi-Capa 3.8 - compact 1911 race gun
  • Glock 21
  • Glock 21C
  • SIG P220
  • H&K USP 45
  • H&K MK23
  • H&K USP 45 Compact

5.7x28mm

  • FN Five-Seven

4.6x30mm

  • H&K UCP Prototype

.357 Magnum

  • MP 412
  • Colt Python 8 inch
  • Colt Python 6 inch
  • Colt Python 4 inch
  • Colt Python 2.5 inch
  • IMI Desert Eagle .357
  • IMI Desert Eagle .357 LB

.44 Magnum

  • Colt Anaconda 8 inch
  • Colt Anaconda 6 inch
  • Colt Anaconda 4 inch
  • IMI Desert Eagle .44
  • IMI Desert Eagle .44 LB

.50AE

  • S&W M500
  • IMI Desert Eagle .50AE
  • IMI Desert Eagle .50AE LB

Next are the submachine guns.

9x19mm

  • Ingram MAC-11
  • IMI Uzi
  • IMI Mini Uzi
  • Steyr TMP
  • B&T MP9
  • PP2000
  • H&K MP5A4
  • H&K MP5A5
  • H&K MP5SD5
  • H&K MP5SD6
  • H&K UMP 9

.40S&W

  • H&K UMP 40

.45ACP

  • Ingram MAC-10
  • H&K UMP 45
  • KRISS Vector

5.7x28mm

  • FN P90
  • FN P90 TR

4.6x30mm

  • H&K MP7A1

Now for the shotguns...

Assault rifles.

7.62 x 39mm

  • AKM
  • AKM Beta
  • AK-103
  • AK-104
  • AEK-973S
  • SKS
  • SKS Tactical

5.45 x 39mm

5.56 x 45mm

  • AK-101
  • AK-102
  • Enfield L85A2
  • IMI Galil AR
  • IMI Galil SAR
  • IMI Galil MAR
  • FN FNC
  • FN FNC Para - Shorter barrel, unique?
  • HK33A2
  • HK33A3
  • HK33KA3 - Should probably be unique
  • HK33SG-1 - unique?
  • HK53
  • M16A4
  • M4A1 Carbine
  • M4A1 Commando - Can be unique, but configured from the M4A1 carbine
  • M4A1 CQB "Pistol"
  • KAC SR-16 Carbine
  • KAC SR-16 CQB Carbine
  • ZM LR-300ML
  • SIG SG-550
  • SIG SG-551 LB SWAT - Should probably be unique
  • SIG SG-551
  • SIG SG-553
  • SIG SG-553 LB - should probably be unique
  • Steyr AUG-A1
  • Steyr AUG-A2
  • Steyr AUG-A3
  • H&K G36
  • H&K G36K
  • H&K G36C
  • H&K HK416 D10RS
  • H&K HK416 D14.5RS
  • H&K HK416 D16.5RS - Should probably be unique
  • H&K HK416 D20RS
  • FN SCAR-L CQC
  • FN SCAR-L
  • FN SCAR-L LB
  • Remington ACR
  • Remington ACR CQB
  • Robinson Armament XCR-L
  • Robinson Armament XCR-L Compact
  • FN F2000 - with or without scope and GL

7.62 x 51mm

  • M14
  • M14 Scout - Should probably be unique
  • M14 SOCOM
  • M14 EBR
  • FN FAL
  • FN FAL Para - Shorter barrel
  • IMI Galil
  • IMI Galil Sniper
  • H&K G3A3
  • H&K G3A4
  • H&K G3KA4 - Should probably be unique
  • H&K G3SG-1 - Should probably be unique
  • H&K MC-51 - Retractable stock makes most sense
  • H&K HK417 Assaulter
  • H&K HK417 Recon
  • H&K HK417 Sniper
  • FN SCAR-H CQC
  • FN SCAR-H
  • FN SCAR-H LB
  • FN SCAR-H SSR
  • Robinson Armament XCR-H
  • Robinson Armament XCR-H CQB

9 x 39mm

Machine guns.

7.62 x 39mm

  • RPK
  • RPD

5.45 x 39mm

  • RPK-74
  • RPK-74M

7.62 x 54mm

  • PKP

5.56 x 45mm

  • Enfield L86
  • H&K MG36
  • H&K HK23E
  • FN MK46
  • Ultimax Machine Gun

7.62 x 51mm

  • H&K HK21E
  • M60E4 - long barrel version
  • MK43 Mod 0
  • MK43 Mod 1
  • FN M240 Bravo
  • FN MK48
  • M134 Minigun - YESSSSSSSSSS! For use with Exoskeleton only.

Sniper rifles.

9 x 39mm

7.62 x 54mm

  • Mosin Nagant
  • SV-98
  • Dragunov SVD
  • Dragunov SVU
  • Dragunov SVU-AS - Should probably be unique, but the SVU should be able to be upgraded to fully automatic

7.62 x 51mm

  • Steyr Scout Tactical
  • Remington 700
  • Remington M24
  • Remington M40A5
  • AI Arctic Warfare L96
  • H&K MSG-90A1
  • KAC SR-25 Mk11 Mod 0
  • DSR-1

.338 Lapua Magnum

  • Bad News AR
  • DSR-1
  • Barrett M98B

.458 Winchester Magnum

  • Remington M700

.416 Barrett

  • Barrett M82A1
  • Barrett M99

.50BMG

  • Barrett M82A1

Other

Handheld launchers.

  • M79 Grenade Launcher
  • M79 Compact Grenade Launcher
  • M203 Grenade Launcher
  • RG-6 Grenade Launcher
  • Milkor MGL
  • RPG-7

Explosives/Incendiary

  • Molotov Cocktail/Petrol bomb
  • Pipe Bomb
  • RGD-5 grenade
  • F1 grenade
  • AN-M14 TH3 Incendiary Grenade
  • M18 Smoke Grenade
  • M84 Flashbang Grenade
  • C4
  • Claymore

The weapons should be highly customizable, ranging from various pistol grips to rail systems, vertical foregrips, color options, furniture options, sight options, railed frames and threaded barrels for pistols and much more. As for add-ons, I'd like to see the following (excluding gun-specific add-ons, such as pistol railed frames or R.I.S. systems - those should be upgrades).

  • Pistol Silencer - universal silencer with adapters for pistols
  • PBS-4 Silencer
  • KAC QD Silencer
  • SCAR QD Silencer
  • Rifle Silencer - universal silencer for any excluded rifles, adapters included
  • Pistol LAM Unit - Combination of a powerful Xenon flashlight and a red or green laser
  • LAM Unit - Full size LAM unit, same as above but bigger and brighter flashlight
  • Trijicon 1x24 Reflex Sight
  • Cobra Red Dot Sight
  • Eotech 556 Holographic Sight
  • PKA-S Sight
  • CompML2 Aimpoint - 1x30, 2x magnification optional add-on should be available
  • PSO-1 Scope - 4x24
  • SUSAT Scope - 4x20
  • Trijicon ACOG 4x32
  • Trijicon ACOG 6x48
  • PKS-07 Scope
  • Compact Rifle Scope - One piece titanium scope with a 25mm or 30mm tube, red/green reticle illumination, 2-8 x 32, should mount to M16 type carring handle as well
  • Rifle Scope - Same as above but longer and 2-12 x 44
  • Enhanced Rifle Scope - Same as above but 2-16 x 56
  • Night Vision Monocular - For using night vision with your optic
  • Enhanced Night Vision Monocular - For using ENVG (thermal-sensing night vision) with your optic

Outfitting WishlistEdit

I believe that these outfits should be in S.T.A.L.K.E.R. 2, with various color options for the stalker and Bandit outfits.

  • Leather Jacket - Should be available in various colors or even camouflage
  • Bandit Jacket - Black leather jacket, slightly thicker with some more protective padding like the previous games
  • Trench Coat - Can be worn over all other suits for warmth, weather should play a key role in survival and the game should cycle through all weather seasons
  • CS-3a Body Armor - Should compare to Stalker Suit
  • CS-2 Body Armor - Moderate protective properties
  • CS-1 Body Armor - High anomaly protection, decent radiation protection and decent ballistic protection
  • Flak Jacket - Cheap military outfit, not fit for the Zone so poor anomaly and radiation protection
  • Berill-5M Armored Suit - Good all around suit designed for the Zone by the government
  • Merc suit - so-so ballistic protection but poor radiation/anomaly protection
  • Bandit Outfit - same as merc suit but Bandit colors
  • Stalker Suit - Entry level suit
  • SEVA Suit - Closed cycle breathing module not necessarily included since helmets should be separate
  • Wind of Freedom Suit - Excellent anomaly protection, decent radiation protection and ballistic protection, should look like the SoC Guardian of Freedom Suit, same as the SEVA Suit but colored
  • PSZ-9d Duty Suit - Same as Wind of Freedom suit above, same as the SEVA Suit but colored, so this plus a Curtain Helmet makes the PSZ-9Md Universal Protection suit
  • Guardian of Freedom suit - Should look like the Wind of Freedom suit but perhaps slightly thicker like the Monolith version, similar to CS-1 body armor
  • Monolith Suit - Same as Guardian of Freedom suit but different color
  • PSZ-10d Duty Suit - Same as Monolith suit and Guardian of Freedom but different color
  • PSZ-10p Outfit - same as PSZ-10d/Monolith/Guardian of Freedom but neutral colors, or merc colors
  • Freedom Berill Freedom version of the Berill-5M, better anomaly and radiation protection
  • PSZ-12d Duty Armor - Colored SKAT-9M
  • SKAT-9M Military Armored Suit - One of the very best suits in the Zone, black version should be worn by Bandits and Loners
  • Protective Outfit - For the lack of a better name. Same armor as the Exoskeleton but no strength-boosting properties or automatic healing systems. Should be worn by every faction
  • Exoskeleton - Top dog, comes in various colors of course

As for head gear...

  • Gas mask - Lacking in ballistic protection but stops some radiation, no night vision by default
  • Steel helmet - Get a new render for this, it should just be a basic steel helmet designed for combat but not for the Zone, no night vision by default
  • Sphere-08 Helmet - Original helmet designed for the Zone. Good all around helmet, includes night vision
  • Sphere-12M Helmet - Best all around helmet in the game, good ballistic and radiation/anomaly protection, includes night vision (but not ENVG)
  • Curtain Helmet - Best for anomaly/radiation protection, ballistic protection is obviously not so good, includes night vision but not ENVG
Full five man squad in CoP
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Full five man squad in CoP... and yes we all made it out
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Heroes.jpg
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Squad.jpg
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Top part of my equipment in SoC
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Bottom part of my equipment in SoC
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My Clear Sky Loadout
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CoP Stats
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Top part of my equipment in CoP
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Middle part of my equipment in CoP
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Bottom part of my equipment in CoP
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My favorite pagesEdit

RelationsEdit

Allies with Monolith, Freedom, Clear Sky, Mercenaries, and Ecologists

Neutral to Duty, Loners, Bandits, and Renegades

Enemies to Zombified Stalkers and Mutants

AlliesEdit

Newly Created PagesEdit

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