Swamp / Ruins
Yanov, also known as Jupiter in some translations, is the second area featured in S.T.A.L.K.E.R.: Call of Pripyat.
Like Zaton, Yanov is located in the northern sector of the zone, an area up until then known only for being Strelok's preferred area to operate within the Zone. The Yanov area is still relatively unsettled - much like Zaton, which was only settled after the Brain Scorcher was deactivated, Yanov was not heavily populated until the events of Shadow of Chernobyl.
Enemies & MutantsEdit
Yanov is home to nearly every faction; Duty, Freedom, Loners, and Bandits. If you have a sour relation with any of them, be prepared for a rough time. The Bandits in Yanov operate separately from those in Zaton, so your actions towards one of the Bandit groups has no effect on the other.
Nearly every mutant can be found in Yanov, some of them being side quests. Early side quests include wiping out a Bloodsucker lair, hunting a Chimera, and hunting a pair of Burers. After completing them, Chimeras and Burers become randomly spawned mutants; the latter being a rare spawn. You may encounter Blind Dogs, Pseudodogs, Rodents, Snorks, Controllers, and Pseudogiants.
More Controllers appear after completing the Ecologist quests. They spawn when you get a certain distance away from the cooling tower after finishing the first Ecologist quest. Pseudogiants may become a very common enemy after finishing the campaign and entering free play mode.
An old train station, the Station is the central hub of activity in this area. Staffed primarily by Loners, the building is also home to both Duty, led by Lt. Col. Shulga, and Freedom, led by Loki. The two factions have signed a truce confirming the Station as neutral ground, though at the game's onset both factions keep to themselves and avoid mingling in the central bar. Hawaiian is the local trader, and Nitro is the technician. Bonesetter is the third trader, one of two medics in Yanov. Hawaiian's wares are influenced by the dominant faction in the Station, but with both factions evenly matched and poorly equipped at first, it is up to the player to disturb the balance.
The home of the Ecologist faction in the center of the zone, the second mobile laboratory to be deployed so far, apparently only set up two weeks before Degtyarev arrived. The Loners and Duty's association with the Ecologists has ended. Instead, Black leading his Mercenary team composed of Skull, Duplet, Stake, Koshey, Surgeon and Corpse are in charge of guarding the perimeter. Like the Yanov station, there are plenty of sidequests to be picked up here from various characters - most importantly Prof. Hermann and Prof. Ozersky. Others characters residing inside are Novikov, Lt. Sokolov and Garry. Topol and his crew consisting of Snake, Spirit and Mace always stand outside, apart from the time when an Emission is due and they take cover inside the bunker.
It also plays a key role in the faction war when Black's unit leaves the lab, leaving it completely undefended - letting the player decide between Hatchet's Mercenaries, Spartacus' Loners, Freedom or Duty to take the position.
A large, sprawling complex in the south-east of Yanov, the Jupiter Factory is home to a Stingray 4 crash site, and the focal point of several main questlines in the area. The player will often need to visit the complex's separate structures to complete quests. At first it is only home to mutants, but by the time the player makes his final visit may be home to hostile Bandits, Mercenaries, Burers and more.
Volkhov AA ComplexEdit
Note: aka SAM Site.
One of the designated evacuation centers for Operation Fairway, it has been overrun with Zombified stalkers. The player can investigate the area, finding Lt. Sokolov's Note, which can be returned to him in exchange for an Army Medkit and be used to unlock the underground entrance leading to the armory, guarded by a Burer and several Rodents. This place is also the B205 evacuation point for military
The armory contains several assault rifles, ammo, grenades, pistols, and one of the rare and valuable RPG-7u.
Located west of Yanov Station lies ruined village of Kopachy. If traveling from the station a small swamp is located halfway. A relatively quiet and safe part of Yanov, not much is happening around this area - it is both anomalies and mutants-free. However a large amount of Zombified Stalkers are located here and others can be seen wandering. The region is not radioactive as a whole however, there are smaller areas that are very "hot". The player might visit this location twice. If one decides to help Uncle Yar with his mysterious problem it leads to a side-mission taking place at Kopachy. The other time one visits this place is during one of Ecologists' missions involving guarding Topol's squad while they are taking measurements. It is worth mentioning that around the area there are multiple stashes containing high-end rifles, ammunition, grenades, drugs, Medkits and even a Veles detector.
An old Cement Factory located North-East of the Quarry. This area contains several anomalies, namely Burnt Fuzz, Burners, and Electros. Over the course of the game, either Freedom and Duty or (rarely) Stalkers and Bandits will fight over the position. Zombified Stalkers are also commonly found in the area, as well as mutants. The factory itself contains the components needed for Nitro's Radio.
Crashed UAV SiteEdit
One of Yanov's most cleverly hidden locations. It is situated to the farthest north-west corner of Jupiter. The easiest way to get there is through Ash Heap Anomaly. After getting there the player has to make his way up north across all the Burner anomalies located there. While making way, at some point, a canyon of sort can be observed, it leads straight to the UAV (Unmanned Aerial Vehicle). Judging by the first look at the site not much can be found, apart from the crashed drone. Upon closer inspection of the wreck it appears that the aircraft has undamaged black box - Memory Module. Unfortunately the module is blocked and can't be accessed immediately. Thanks to having clever technicians nearby it can be unlocked, either by Novikov or Nitro. The exact causes of the crash are unknown, though one might only suspected that some kind of aerial anomaly or an Emission made short work of the machine.
An old railway tunnel situated in the far east part of Yanov. Even more eastwards of Bitumen Anomaly and south-east of Quarry. In the past, this area propably had a function of a trainyard or a train station. It can be entered deeper through a door on eastern wall. If so, after going upstairs one will enter a large and dark "hangar". In Eastern Tunnel's vicinity there are a few stashes, however they do not contain anything of exceptional value. This place has to be visited if one is to earn Mutant Hunter achievement. During a series of hunt missions given by Trapper, Hunting: Unidentified Mutants leads to this location. Once mission is activated two Burers reside here that need to be 'taken care of'. After finishing the mission this location is not worth revisiting as there is nothing of interest here.
The tunnel is located below Ash Heap Anomaly and features electric anomalies with a harmful passive psy-field. The tunnel itself is relatively safe, although Zombified Stalkers or a Controller may spawn after the Altered Insulator is retrieved with Topol.
The Ventilation Complex is an area located not far from the parking lot. It is home to a scripted Chimera's lair, and houses the Oasis as well as a Space Anomaly. The entrance to the ventilation complex is located a short distance from its location on the area map, and this area is full of Zombified Stalkers and Rodents.
The Oasis can be found in the Ventilation Complex. It houses the Heart of the Oasis artifact.
This is a small camp located near a tunnel not far from the Container Warehouse. Strider and his squad take cover here.
Each of the named anomaly fields, except the Rotten Grove,Jupiter Warehouse and Quarry, are part of a sidequest in the Mobile Lab. By taking Novikov's scanners and placing them in the middle of the anomaly field, the player gains the ability to check and see what artifacts are in each field, without having to investigate in person.
Note: aka Asphalt Anomaly
A massive crater in the middle of the road leading to Jupiter Factory. Features both Burner and Vortex anomalies, it mostly spawns gravity-based artifacts. Even a careful stalker must be quick due to the extremely high ambient temperature.
Concrete Bath AnomalyEdit
Located just west of Jupiter Factory, south of the Bitumen Anomaly. The easiest of the fields to investigate, and safest. By running up to the ledge to the north and walking along it, the player can drop down onto the walkway over the anomaly field - walking to the end takes him to a ladder which puts him on a ledge, where the artifacts spawn. Soul is a fixed spawn here, but further spawns can be much more valuable.
Parking Lot AnomalyEdit
Located north of the ventilation complex, this anomaly is often home to zombified Stalkers, who tend to wander into the stationary electro anomalies and kill themselves. The area is also extremely saturated with radiation, and most artifacts spawn near the tower in the middle of the lot.
Ash Heap AnomalyEdit
An anomaly field north of Kopachi Village, also known as "Ashes Anomaly" in some translations. This anomaly features extremely potent burner-like anomalies and the temperatures in it, staying in the middle of the anomaly too long will take a heavy toll on suits, even if is dedicated for anomalies.
Also called the "Fen" anomaly, however "Smoothie Anomaly" is used in some translations. Similar to the Concrete Bath field, this features solely chemical anomalies, though the water underneath makes the anomalies easier to find. Mutants such as Boars and occasionally Bloodsuckers or even Controllers may spawn in the area. It is located north of the Cement plant. Trapper also gives a side mission that involves hunting 3 Bloodsuckers near this anomaly field.
An unmarked anomaly field, just southeast of the Concrete Bath anomaly. Located in a separated wing of the Jupiter Factory only accessible by the road beside the Concrete Bath anomaly, on the second floor of the building. A Battery is a fixed spawn here and a Fine Toolkit can be found in the green locker on the other side of the field.
The Quarry is yet another chemical anomaly field, similar to the Swamp anomaly field in Zaton. Unlike the Swamp it is quite irregular and much larger, meaning the player must take a great deal of care if he wanders there without the Svarog detector. Splinter will spawn in the middle of the field who is necessary to expose Flint, aka Magpie.
Note: aka Rotten Grove
The fourth chemical anomaly field in the Yanov area, located just southwest of the Quarry, also called Rotten Grove in some translations. It begins small, but explodes into a full-grown field when the player grabs the "unknown anomalous plant" artifact in the middle of it during a side quest Anomalous Plant given by Professor Ozersky. It has a higher concentration of chemical anomalies then the others and just like other chemical anomalies, the air is acidic. It rarely spawns artifacts, even with the Svarog and Skilled Stalker.
- The word Yanov is translated by google as Midsummer. Some players downloaded or bought the Russian version and then by mechanically translating the XML files into english Yanov Station became Midsummer Station. For this reason some guides/forums refer to this name.
- Many of the locations represented in Yanov are, in fact, very close to their real life counter parts. The Jupiter Factory is in fact within walking distance of Pripyat, however there is a very large anomaly (type unknown, but from the air it appears to be a large canyon) field blocking passage(seen to the right of the factory), creating the need for the underground passage