|Shadow of Chernobyl|
|“|| 'I got no money! No artifacts!'|
Yurik (Юрик) is a minor character who appears only in S.T.A.L.K.E.R.: Shadow of Chernobyl.
He is found at the entrance to the Garbage, being interrogated by Bandits.Although the player is capable of saving him, it is more than likely that he will be killed as he is surrounded by three Bandits. If he is saved, he will fight alongside the player with Bes in the Scrapyard.
If the player wishes to save him, they should take a stealthy approach. Sneak around past the bushes on the left side and shoot the bandit holding a silenced pistol in the head. This will enable Yurik to run that way and hide behind the car, after which he and the player can kill the remaining bandits. An alternative method is to sneak around to the right, in front of the big tree that you see when you first enter Garbage, and position yourself so that you have two of the bandits lined up; you can then either try for a double-headshot, or go full-auto while sprinting toward them so you can quickly aim for the third bandit after the others are out of the way.
Considering his circumstances and his name, he is a reference to Yorick from Hamlet. A player could easily find him dead on their first playthrough, deduce the connection to Hamlet and quote "Alas poor Yurik"; this was cleverly orchestrated by the developers no doubt.
It should also be noted that the "bandits" holding him at gunpoint are indeed Loners and will remain neutral to you if you simply do not interfere until they're done with Yurik; They can be chatted up later as they hang out with Bes and his men, their dialogue seems to be unique.
Background information Edit
Shadow of Chernobyl 'bio' file Edit
A short bio, that was omitted from final version of S.T.A.L.K.E.R.: Shadow of Chernobyl game describes him as follows: 
- Even though he says he is being mugged by bandits ("It's the bandits! Help!"), and the appearance of them certainly matches bandits, if one kills them and searches their bodies they are, in fact, Loners. This is probably so they appear neutral on the radar, causing players to walk foward without cover.
- ↑ S.T.A.L.K.E.R.: Shadow of Chernobyl, 220.127.116.11; stable_bio_name.xml, id=gar_dram_novice_bio